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Grapple (Tentacle)
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This article is about the grapple action used by Tentacles. For other uses, see Grapple (disambiguation).
Grapple is a class action available to Tentacles that damages and incapacitates creatures within their reach. Tentacles will also use this action as an .
UID
Spell flags
Description
Grapples a creature and deals 2d6 + Strength modifier damage.Properties
- Cost
Action
- Damage: 4~24 + modifiers
- Details
Melee unarmed attack roll
Range: 2.5 m / 8 ft
Recharge: Per turn


2d6 + Strength modifier
+ 2d6 (Per turn)
Technical details

Target_Grapple_NetherTentacle

Condition: Grappled (Tentacle)
Duration: 3 turns
- At the start of each turn, the target makes a
Strength saving throw to attempt to free themselves. On a failed save, they take 2d6
Psychic.
Condition: Grappling
- Affected entity has Grappled another creature. Cannot move while Grappling. Interrupted by receiving damage.
How to learn
Used by creatures: Tentacle
Notes
- This action inflicts on the tentacle itself with a successful grapple. The condition expires when its victim ceases being .
- This action breaks the target's
Constitution saving throw.
without a