Helm's Protection
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Helm's Protection is a passive feature that protects the user's targets after healing them.
Description
When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks [See: Bugs] for 2 turns.
Condition: Blade Ward
How to learn
Granted by the equipment:
Notes
- Helm's Protection applies the effect of Blade Ward to everyone the equipping character heals (except themselves) for Duration: 2 turns. It does not stack with or extend the duration of any pre-existing Blade Ward effects (including its own effect, if healing twice in a single turn).
Bugs
- Although otherwise implied by the in-game description, the Resistance applied by Helm's Protection is from the standard form of Blade Ward; it applies to any source of Bludgeoning, Piercing, and Slashing damage, not just from weapons.










