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edits→Subclass Features
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==== Combat Superiority ==== | ==== Combat Superiority ==== | ||
* '''{{R|supdie|forceplural=yes}}: 4''' Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | * '''{{R|supdie|forceplural=yes}}: 4''' Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | ||
==== [[Manoeuvres]] ==== | |||
* '''Manoeuvre save DC''' = 10 + your Strength or Dexterity modifier, whichever is higher. | * '''Manoeuvre save DC''' = 10 + your Strength or Dexterity modifier, whichever is higher. | ||
Choose 3 manoeuvres to learn: | |||
* '''{{SAI|Commander's Strike}}:''' Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn. | * '''{{SAI|Commander's Strike}}:''' Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn. | ||
* '''{{SAI|Disarming Attack (Melee)|Disarming Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}} and possibly forces the target to drop the weapons they are holding. | * '''{{SAI|Disarming Attack (Melee)|Disarming Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Physical}} and possibly forces the target to drop the weapons they are holding. | ||
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==== {{SAI|Improved Combat Superiority|w=40}} ==== | ==== {{SAI|Improved Combat Superiority|w=40}} ==== | ||
* The size of your | * The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10. | ||
==== [[Manoeuvres]] ==== | ==== [[Manoeuvres]] ==== |