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This article aims to document these unlisted fixes, improvements, and tweaks. | This article aims to document these unlisted fixes, improvements, and tweaks. | ||
= Honour mode exclusive changes = | == Honour mode exclusive changes == | ||
== Action economy changes == | === Action economy changes === | ||
Honour mode features a number of changes to tighten the action economy. | Honour mode features a number of changes to tighten the action economy. | ||
* Extra actions granted through {{Cond|Hastened}} or {{Cond|Bloodlust}} no longer benefit from {{SAI|Extra Attack}}. | * Extra actions granted through {{Cond|Hastened}} or {{Cond|Bloodlust}} no longer benefit from {{SAI|Extra Attack}}. | ||
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* {{SAI|Deepened Pact|Pact of the Blade}} no longer stacks with {{SAI|Extra Attack}}. Previously, a multiclassed {{Class|Warlock}} with any martial class could get 3 attacks per action, and earlier than {{Class|Fighter}}'s {{SAI|Improved Extra Attack}}. | * {{SAI|Deepened Pact|Pact of the Blade}} no longer stacks with {{SAI|Extra Attack}}. Previously, a multiclassed {{Class|Warlock}} with any martial class could get 3 attacks per action, and earlier than {{Class|Fighter}}'s {{SAI|Improved Extra Attack}}. | ||
== Simplification of damage mechanics == | === Simplification of damage mechanics === | ||
The interaction between different damage boosts can lead to unexpected (and exploitable) behavior. | The interaction between different damage boosts can lead to unexpected (and exploitable) behavior. | ||
In particular, '''damage riders''' could get applied numerous times in a single attack with '''damage rider sources''' ('''DRS''') causing the attack to deal much more damage than expected. See [[Damage mechanics]] for details. | In particular, '''damage riders''' could get applied numerous times in a single attack with '''damage rider sources''' ('''DRS''') causing the attack to deal much more damage than expected. See [[Damage mechanics]] for details. | ||
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* The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}} | * The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}} | ||
== Legendary actions == | === Legendary actions === | ||
== Miscellaneous balance changes == | === Miscellaneous balance changes === | ||
* {{SAI|Perilous Stakes}} can only target allies. No more applying easy damage [[vulnerability]] to enemies. | * {{SAI|Perilous Stakes}} can only target allies. No more applying easy damage [[vulnerability]] to enemies. | ||
= Changes for all modes = | == Changes for all modes == | ||
The following are changes that apply to all difficulties and modes. | The following are changes that apply to all difficulties and modes. | ||
== Spell changes == | === Spell changes === | ||
* The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}. | * The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}. | ||
* {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller. | * {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller. | ||
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* Lockpicking and disarming traps now breaks {{SAI|Invisibility}} and has a chance to break {{SAI|Greater Invisibility}}.{{Verify}} | * Lockpicking and disarming traps now breaks {{SAI|Invisibility}} and has a chance to break {{SAI|Greater Invisibility}}.{{Verify}} | ||
== Ability changes == | === Ability changes === | ||
* {{SAI|Primal Stampede}} now has a {{Saving throw|CON}} to avoid {{Cond|Prone}}. The DC is 10 + [[Strength]] modifier. | * {{SAI|Primal Stampede}} now has a {{Saving throw|CON}} to avoid {{Cond|Prone}}. The DC is 10 + [[Strength]] modifier. | ||
* {{SAI|Aspect of the Beast (Chimpanzee)}} now has a {{Saving throw|CON}} to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + [[Dexterity]] modifier. | * {{SAI|Aspect of the Beast (Chimpanzee)}} now has a {{Saving throw|CON}} to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + [[Dexterity]] modifier. | ||
== Item changes == | === Item changes === | ||
* Stacks of {{RarityItem|Rhapsody}}'s '''Scarlet Remittance''' are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | * Stacks of {{RarityItem|Rhapsody}}'s '''Scarlet Remittance''' are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates. | ||
* {{RarityItem|Diadem of Arcane Synergy}} now only gives {{Cond|Arcane Synergy}} when you inflict an effect on an enemy ({{Cond|Threatened}} doesn't count). Previously, it would activate whenever you inflicted any effect on anything. | * {{RarityItem|Diadem of Arcane Synergy}} now only gives {{Cond|Arcane Synergy}} when you inflict an effect on an enemy ({{Cond|Threatened}} doesn't count). Previously, it would activate whenever you inflicted any effect on anything. | ||
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** {{RarityItem|Arcane Absorption Dagger}} | ** {{RarityItem|Arcane Absorption Dagger}} | ||
== Effect changes == | === Effect changes === | ||
* {{Cond|Arcane Charge}} has been significantly reworked. | * {{Cond|Arcane Charge}} has been significantly reworked. | ||
** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active. | ** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active. | ||
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== Minor changes == | === Minor changes === | ||
* {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items. | * {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items. | ||
* {{RarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} now costs a {{action|bonus}} to use. Previously, it was a completely free source of {{Cond|Alcohol}} (or sometimes {{Cond|Acid}}). | * {{RarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} now costs a {{action|bonus}} to use. Previously, it was a completely free source of {{Cond|Alcohol}} (or sometimes {{Cond|Acid}}). | ||
* {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}. | * {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}. |