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Guide:Undocumented Patch 5 updates: Difference between revisions

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This article aims to document these unlisted fixes, improvements, and tweaks.
This article aims to document these unlisted fixes, improvements, and tweaks.


= Honour mode exclusive changes =
== Honour mode exclusive changes ==
== Action economy changes ==
=== Action economy changes ===
Honour mode features a number of changes to tighten the action economy.
Honour mode features a number of changes to tighten the action economy.
* Extra actions granted through {{Cond|Hastened}} or {{Cond|Bloodlust}} no longer benefit from {{SAI|Extra Attack}}.
* Extra actions granted through {{Cond|Hastened}} or {{Cond|Bloodlust}} no longer benefit from {{SAI|Extra Attack}}.
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* {{SAI|Deepened Pact|Pact of the Blade}} no longer stacks with {{SAI|Extra Attack}}. Previously, a multiclassed {{Class|Warlock}} with any martial class could get 3 attacks per action, and earlier than {{Class|Fighter}}'s {{SAI|Improved Extra Attack}}.
* {{SAI|Deepened Pact|Pact of the Blade}} no longer stacks with {{SAI|Extra Attack}}. Previously, a multiclassed {{Class|Warlock}} with any martial class could get 3 attacks per action, and earlier than {{Class|Fighter}}'s {{SAI|Improved Extra Attack}}.


== Simplification of damage mechanics ==
=== Simplification of damage mechanics ===
The interaction between different damage boosts can lead to unexpected (and exploitable) behavior.  
The interaction between different damage boosts can lead to unexpected (and exploitable) behavior.  
In particular, '''damage riders''' could get applied numerous times in a single attack with '''damage rider sources''' ('''DRS''') causing the attack to deal much more damage than expected. See [[Damage mechanics]] for details.
In particular, '''damage riders''' could get applied numerous times in a single attack with '''damage rider sources''' ('''DRS''') causing the attack to deal much more damage than expected. See [[Damage mechanics]] for details.
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* The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}}
* The abilities {{SAI|Sneak Attack}}, {{SAI|Colossus Slayer}}, {{SAI|Divine Smite}}, {{SAI|Divine Strike}} have added checks to ensure that they do not receive extra bonus damage that should only be applied to the base attack.{{Verify}}


== Legendary actions ==
=== Legendary actions ===


== Miscellaneous balance changes ==
=== Miscellaneous balance changes ===
* {{SAI|Perilous Stakes}} can only target allies. No more applying easy damage [[vulnerability]] to enemies.
* {{SAI|Perilous Stakes}} can only target allies. No more applying easy damage [[vulnerability]] to enemies.


= Changes for all modes =
== Changes for all modes ==
The following are changes that apply to all difficulties and modes.
The following are changes that apply to all difficulties and modes.
== Spell changes ==
=== Spell changes ===
* The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}.
* The range of {{SAI|Heal}} increased from {{Range|m=1.5|ft=5}} to {{Range|m=18|ft=60}}.
* {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller.
* {{SAI|Otiluke's Resilient Sphere}} can now only be cast on targets of size large or smaller.
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* Lockpicking and disarming traps now breaks {{SAI|Invisibility}} and has a chance to break {{SAI|Greater Invisibility}}.{{Verify}}
* Lockpicking and disarming traps now breaks {{SAI|Invisibility}} and has a chance to break {{SAI|Greater Invisibility}}.{{Verify}}


== Ability changes ==
=== Ability changes ===
* {{SAI|Primal Stampede}} now has a {{Saving throw|CON}} to avoid {{Cond|Prone}}. The DC is 10 + [[Strength]] modifier.
* {{SAI|Primal Stampede}} now has a {{Saving throw|CON}} to avoid {{Cond|Prone}}. The DC is 10 + [[Strength]] modifier.
* {{SAI|Aspect of the Beast (Chimpanzee)}} now has a {{Saving throw|CON}} to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + [[Dexterity]] modifier.
* {{SAI|Aspect of the Beast (Chimpanzee)}} now has a {{Saving throw|CON}} to avoid being {{Cond|Blinded}}. The DC is 8 + [[proficiency bonus]] + [[Dexterity]] modifier.


== Item changes ==
=== Item changes ===
* Stacks of {{RarityItem|Rhapsody}}'s '''Scarlet Remittance''' are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates.
* Stacks of {{RarityItem|Rhapsody}}'s '''Scarlet Remittance''' are now only gained by killing enemies. Previously, you could easily max the stacks by destroying inanimate objects like crates.
* {{RarityItem|Diadem of Arcane Synergy}} now only gives {{Cond|Arcane Synergy}} when you inflict an effect on an enemy ({{Cond|Threatened}} doesn't count). Previously, it would activate whenever you inflicted any effect on anything.
* {{RarityItem|Diadem of Arcane Synergy}} now only gives {{Cond|Arcane Synergy}} when you inflict an effect on an enemy ({{Cond|Threatened}} doesn't count). Previously, it would activate whenever you inflicted any effect on anything.
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** {{RarityItem|Arcane Absorption Dagger}}
** {{RarityItem|Arcane Absorption Dagger}}


== Effect changes ==
=== Effect changes ===
* {{Cond|Arcane Charge}} has been significantly reworked.
* {{Cond|Arcane Charge}} has been significantly reworked.
** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active.
** Previously it provided bonus damage equal to your [[proficiency bonus]] to ''all'' damage against {{Cond|Threatened}} targets. It also imposed a 50% [[movement speed]] penalty while it was active.
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== Minor changes ==
=== Minor changes ===
* {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items.
* {{RarityItem|Summon Golem Bell}} now requires an action to use and no longer counts as a "dash" for the purposes of activating items like {{RarityItem|Boots of Arcane Bolstering}}. Previously, it functioned as a completely free way of activating on-dash items.
* {{RarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} now costs a {{action|bonus}} to use. Previously, it was a completely free source of {{Cond|Alcohol}} (or sometimes {{Cond|Acid}}).
* {{RarityItem|Eternal Carafe of Wine (Or Sometimes Acid)}} now costs a {{action|bonus}} to use. Previously, it was a completely free source of {{Cond|Alcohol}} (or sometimes {{Cond|Acid}}).
* {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}.
* {{SAI|Knowledge of the Ages|Knowledge of the Ages: Wisdom}} now gives [[proficiency]] in {{Skill|Animal Handling}}, {{Skill|Insight}}, {{Skill|Perception}}, {{Skill|Medicine}}, and {{Skill|Survival}}. It used to give proficiency in {{Skill|Animal Handling}}, {{Skill|History}}, {{Skill|Investigation}}, {{Skill|Nature}}, and {{Skill|Religion}}.

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