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Modding:Creating hair merged.lsf with custom texture (edit)
Revision as of 17:53, 10 December 2023
, 10 December 2023no edit summary
m (EmeraldTechno moved page Guide:Creating hair merged.lsf with custom texture to Creating hair merged.lsf with custom texture over redirect) |
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This page shows an example of a _merged.lsf.lsx file that can be used to set up a custom texture for your [[Guide:Hair Creation|custom hair]]. | This page shows an example of a _merged.lsf.lsx file that can be used to set up a custom texture for your [[Guide:Hair Creation|custom hair]]. | ||
<syntaxhighlight line="1"> | <syntaxhighlight line="1" lang="xml"> | ||
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||
<save> | <save> | ||
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<attribute id="SupportsVertexColorMask" type="bool" value="False" /> | <attribute id="SupportsVertexColorMask" type="bool" value="False" /> | ||
<attribute id="Template" type="FixedString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template.Dummy_Root.0" /> | <attribute id="Template" type="FixedString" value="Generated/Public/Em_New_Hair_Template/[PAK]_Em_New_Hair_Template/Em_New_Hair_Template.Dummy_Root.0" /> | ||
<!-- Make sure this matches your folder structure. --> | <!-- Make sure this matches your folder structure. Should have Dummy_Root.0 at the end and does not need .GR2. --> | ||
<attribute id="_OriginalFileVersion_" type="int64" value="144115205255725060" /> | <attribute id="_OriginalFileVersion_" type="int64" value="144115205255725060" /> | ||
<children> | <children> | ||
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<attribute id="LOD" type="uint8" value="0" /> | <attribute id="LOD" type="uint8" value="0" /> | ||
<attribute id="MaterialID" type="FixedString" value="MATERIALUUID" /> | <attribute id="MaterialID" type="FixedString" value="MATERIALUUID" /> | ||
<!-- Use from a material you like. --> | <!-- Use from a material you like. In this case this is our custom material from the MaterialBank above. --> | ||
<attribute id="ObjectID" type="FixedString" value="Em_New_Hair_Template.Em_New_Hair_Template_Mesh.0" /> | <attribute id="ObjectID" type="FixedString" value="Em_New_Hair_Template.Em_New_Hair_Template_Mesh.0" /> | ||
<!-- Make sure this matches your GR2 name. --> | <!-- Make sure this matches your GR2 name. --> | ||
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</region> | </region> | ||
</save> | </save> | ||
</syntaxhighlight> | </syntaxhighlight>Make sure you use the Replace function to replace MATERIALUUID with a new UUID. |