769
editsMore actions
m
Change to dice rolls
No edit summary |
m (Change to dice rolls) |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Infobox creature | ||
|name = Pillar of Souls | | name = Pillar of Souls | ||
| | | image = Pillar of Souls .png | ||
| | | imagesize = 0.5 | ||
| | | hp = 99 | ||
| | | resistances = Piercing resistance full, Necrotic immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerable, Force vulnerable | ||
| conditions = Thwarted Consumption | |||
| | |||
}} | }} | ||
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | {{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | ||
__NOTOC__ | __NOTOC__ | ||
'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | '''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | ||
== Involvement == | |||
During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}. | |||
For each pillar in play, his attacks deal an additional {{DamageText|1d12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{DamageText|3d6|Healing}} per active pillar with the action {{SAI|Consume Souls}}. | |||
The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage. | |||
When a pillar takes {{DamageText||Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn. | |||
When hit with {{SmRarityItem|Arrow of Ilmater}}, it becomes affected by {{cond|Thwarted Consumption}} for a turn. | |||
== Conditions == | == Conditions == |