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Pillar of Souls: Difference between revisions

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Changed Damage Color to DamageText
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During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}.  
During the battle against {{CharLink|Raphael}}, four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}.  


For each pillar in play, his attacks deal an additional {{Damage colour|Fire|1~12 Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{Damage colour|Healing|3~18 Healing}} per active pillar with the action {{SAI|Consume Souls}}.
For each pillar in play, his attacks deal an additional {{DamageText|1~12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[Saving Throws]]. Raphael can also gain {{DamageText|3~18|Healing}} per active pillar with the action {{SAI|Consume Souls}}.


The pillars are weak to {{Damage color|Bludgeoning}} and {{Damage color|Force}} damage.   
The pillars are weak to {{DamageText||Bludgeoning}} and {{DamageText||Force}} damage.   


When a pillar takes {{Damage color|Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn.
When a pillar takes {{DamageText||Radiant}} damage it becomes affected by {{cond|Thwarted Consumption}} for a turn.


When hit with {{SmRarityItem|Arrow of Ilmater}}, it becomes affected by {{cond|Thwarted Consumption}} for a turn.
When hit with {{SmRarityItem|Arrow of Ilmater}}, it becomes affected by {{cond|Thwarted Consumption}} for a turn.
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