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''' <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_C_Body" /> (bolded for importance!)''' | ''' <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_C_Body" /> (bolded for importance!)''' | ||
We scroll down and find | We scroll down to the end of the mesh entry and find the Objects. | ||
<attribute id="LOD" type="uint8" value="0" /> | <attribute id="LOD" type="uint8" value="0" /> | ||
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</node> | </node> | ||
This material ID is what we need. We scroll back up to the start of the | This material ID is what we need. We scroll back up to the very start of the '''_merged.lsf '''(materials are usually near the top) and ctrl+f for that. | ||
We find | We find | ||
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<attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_A_Body" /> | <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_A_Body" /> | ||
[material continues, cut for length] | [material continues, cut for length] | ||
We scroll down to the end of the material and we find: | We scroll down to the end of the material, past the vector parameters and we find: | ||
<node id="VirtualTextureParameters"> | <node id="VirtualTextureParameters"> | ||
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<attribute id="ParameterName" type="FixedString" value="virtualtexture" /> | <attribute id="ParameterName" type="FixedString" value="virtualtexture" /> | ||
</node> | </node> | ||
So we search d53fa1a1-aa8e-2564-1077-42f6c36086c5. Luckily for us, it is in the same file. (If it isn't you may need to search the multitool with it.) | |||
So we search d53fa1a1-aa8e-2564-1077-42f6c36086c5. Luckily for us it is in the same file. (If it isn't you may need to search the multitool with it.) | |||
<node id="Resource"> | <node id="Resource"> |