Modding:How To Find A Virtual Texture: Difference between revisions

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  '''                  <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_C_Body" /> (bolded for importance!)'''
  '''                  <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_C_Body" /> (bolded for importance!)'''


We scroll down and find
We scroll down to the end of the mesh entry and find the Objects.


         <attribute id="LOD" type="uint8" value="0" />
         <attribute id="LOD" type="uint8" value="0" />
Line 52: Line 52:
             </node>
             </node>


This material ID is what we need. We scroll back up to the start of the file and search that.
This material ID is what we need. We scroll back up to the very start of the '''_merged.lsf '''(materials are usually near the top) and ctrl+f for that.


We find
We find
Line 62: Line 62:
                   <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_A_Body" />
                   <attribute id="Name" type="LSString" value="HUM_M_ARM_Bandit_A_Body" />
                   [material continues, cut for length]
                   [material continues, cut for length]
We scroll down to the end of the material and we find:
We scroll down to the end of the material, past the vector parameters and we find:


              <node id="VirtualTextureParameters">                     
              <node id="VirtualTextureParameters">                     
Line 72: Line 72:
             <attribute id="ParameterName" type="FixedString" value="virtualtexture" />
             <attribute id="ParameterName" type="FixedString" value="virtualtexture" />
                </node>
                </node>
 
So we search d53fa1a1-aa8e-2564-1077-42f6c36086c5. Luckily for us, it is in the same file. (If it isn't you may need to search the multitool with it.)
 
 
So we search d53fa1a1-aa8e-2564-1077-42f6c36086c5. Luckily for us it is in the same file. (If it isn't you may need to search the multitool with it.)


  <node id="Resource">
  <node id="Resource">

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