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* When the Matriarch is on a web bridge, destroying the bridge using fire damage will inflict a significant amount of fall damage on her (~45, varying with height). The stone platforms they connect to have no loot on them and are mostly accessible even without the bridges, thus it is recommended to use this tactic whenever the opportunity presents itself. | * When the Matriarch is on a web bridge, destroying the bridge using fire damage will inflict a significant amount of fall damage on her (~45, varying with height). The stone platforms they connect to have no loot on them and are mostly accessible even without the bridges, thus it is recommended to use this tactic whenever the opportunity presents itself. | ||
* Cast [[Protection from Poison]] or use [[Elixir of Poison Resistance]] on all party members before entering combat. | * Cast [[Protection from Poison]] or use [[Elixir of Poison Resistance]] on all party members before entering combat. | ||
* [[Lump the Enlightened]] and his ogres can prove valuable allies in the battle. They can be recruited just up above in the [[Blighted Village]] through a Charisma check or paying them 500g. This can result in a win-win situation where Lump is killed in the battle or is significantly weakened allowing the opportunity to easily obtain the [[Warped Headband of Intellect]]. | * [[File:Cca.png|thumb|The matriarch never initiated combat. Combat log showed 90 exp reward for knocking her down the chasm.]][[Lump the Enlightened]] and his ogres can prove valuable allies in the battle. They can be recruited just up above in the [[Blighted Village]] through a Charisma check or paying them 500g. This can result in a win-win situation where Lump is killed in the battle or is significantly weakened allowing the opportunity to easily obtain the [[Warped Headband of Intellect]]. | ||
* She has +1 bonuses to [[Strength]] and [[Dexterity]] on [[Tactician]] difficulty, with resultant bonuses to [[Initiative]], [[Armour Class]], [[Attack roll|Attack rolls]], and [[Saving throw|Saving throws]], making an already fairly fierce early game enemy even deadlier. | * She has +1 bonuses to [[Strength]] and [[Dexterity]] on [[Tactician]] difficulty, with resultant bonuses to [[Initiative]], [[Armour Class]], [[Attack roll|Attack rolls]], and [[Saving throw|Saving throws]], making an already fairly fierce early game enemy even deadlier. | ||
* It's a good idea to spread party members out. Her venomous discharge ability has a large AoE radius. | * It's a good idea to spread party members out. Her venomous discharge ability has a large AoE radius. | ||
* <u>Exploits:</u> The middle spiderweb bridge has a stone outcrop that, when the matriarch stands on and the bridge destroyed, would effectively neutralize her: she will be stuck in her falling down animation but never move and never enter combat. The combat log gives experience as if she has fallen into the [[Underdark]], but the player can still kill her normally with ranged attacks afterward — yielding | * <u>Exploits:</u> The middle spiderweb bridge has a stone outcrop that, when the matriarch stands on and the bridge destroyed, would effectively neutralize her: she will be stuck in her falling down animation but never move and, therefore, never enter combat. The combat log gives experience as if she has fallen into the [[Underdark]], but the player can still kill her normally with ranged attacks afterward — yielding the kill experience reward and loot. This was found on a tactician playthrough and should work for honour mode. Honestly, using [[Lump the Enlightened]] is a faster way of doing things, but I will show a step-by-step as follows:[[File:Illusion's position.png|thumb|A good portion of the matriarch collision size(?) indicator is outside of the ledge. ]] | ||
** Kill any minions. The possibility is low that having other starting combat for the queen might change things. | |||
*** Kill the eggs then the phase spider, use [[Minor Illusion|Minor illusion]] to draw them away and into kill-box. Use a rogue and equip her with [[Haste Helm|Haste helm]] for hit-and-run. This should be easy, given all of them have -2 intellect saving throw. | |||
**** Best kill-box is the ledge gated by web. Draw a spider into the low-ground directly below, activate combat mode first before attacking. | |||
** Lure the queen with [[Minor Illusion|Minor illusion]] to the outcrop. | |||
== History == | == History == |