1,935
editsMore actions
Added recharge and range. More notes. Reordered and reworded some notes. Moved notes on how it works to additional/details. Added spacing to notes. Minor wording change in summary
(Note about when it can be used) |
(Added recharge and range. More notes. Reordered and reworded some notes. Moved notes on how it works to additional/details. Added spacing to notes. Minor wording change in summary) |
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| image = Portent.webp | | image = Portent.webp | ||
| class learns at level 2 = Divination | | class learns at level 2 = Divination | ||
| summary = '''Portent''' is a {{Class|Divination}} feature that offers you glimpses into the future. You gain two random Portent Dice that you can use as a [[Reaction]] to substitute into | | summary = '''Portent''' is a {{Class|Divination}} feature that offers you glimpses into the future. You gain two random Portent Dice that you can use as a [[Reaction]] to substitute into Attack Rolls and Saving Throws rolled in range. | ||
| description = Your dreams grant you glimpses that let you influence the future. | | description = Your dreams grant you glimpses that let you influence the future. | ||
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Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. | Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day. | ||
| cost = | | cost = | ||
| recharge = | | recharge = Long rest | ||
| range = ranged | |||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| condition = | | condition = | ||
| additional = | | additional = | ||
* {{prereq|Portent can only change a die in the favour of the caster and their allies.}} | |||
** Attack rolls can only be changed from a miss to a hit for your allies, and from a miss to a hit for enemies. | |||
** Saving throws can only be changed from a fail to a success on allies, and from a success to a fail on enemies. | |||
* {{prereq|Portent counts creatures marked {{SmallIcon|Neutral Map Icon.png}}yellow as allies.}} | |||
** This means that if you initiate combat by attacking an enemy marked as yellow, you {{em|cannot}} change their saving throw from succeeding to failing, only the opposite. Be careful as the game may prompt you for this. | |||
| notes = | | notes = | ||
* The available Portent Dice and their values will appear on the reactions tab of your spellbook, and over your hotbar on the right side. | |||
* The available Portent Dice and their values will appear on the reactions tab of your spellbook. | |||
* Spending a Portent Die is done as a reaction, but does not consume a {{r|reaction}}. | * Spending a Portent Die is done as a reaction, but does not consume a {{r|reaction}}. | ||
* Portent Dice will replace the value of the {{d20}} of an attack roll or saving throw {{em|before}} modifiers are applied. | * Portent Dice will replace the value of the {{d20}} of an attack roll or saving throw {{em|before}} modifiers are applied. | ||
* The value shown in the reactions window will show the current roll {{em|before}} modifiers. This is why it may say something like "Rolled 17, needs 18", but you can change it to a 15. | * The value shown in the reactions window will show the current roll {{em|before}} modifiers. This is why it may say something like "Rolled 17, needs 18", but you can change it to a 15 and still hit if you have a bonus of +3. | ||
* You can hover over the numbers to see what they rolled, and what the modifiers are. | |||
* Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range. | * Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range. | ||
* You can [[long rest]] or [[partial rest]] to restore and replace your portent dice with a new set. | |||
* {{SAI|Expert Divination}} gives you an extra portent die, and a [[Prophecy]] each long rest to refresh one. | |||
}} | }} | ||
{{WizardNavbox}} | {{WizardNavbox}} |