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Portent: Difference between revisions

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518 bytes added ,  6 February
Added recharge and range. More notes. Reordered and reworded some notes. Moved notes on how it works to additional/details. Added spacing to notes. Minor wording change in summary
(Note about when it can be used)
(Added recharge and range. More notes. Reordered and reworded some notes. Moved notes on how it works to additional/details. Added spacing to notes. Minor wording change in summary)
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| image = Portent.webp
| image = Portent.webp
| class learns at level 2 = Divination
| class learns at level 2 = Divination
| summary = '''Portent''' is a {{Class|Divination}} feature that offers you glimpses into the future. You gain two random Portent Dice that you can use as a [[Reaction]] to substitute into any Attack Roll or Saving Throw rolled near you.
| summary = '''Portent''' is a {{Class|Divination}} feature that offers you glimpses into the future. You gain two random Portent Dice that you can use as a [[Reaction]] to substitute into Attack Rolls and Saving Throws rolled in range.
| description = Your dreams grant you glimpses that let you influence the future.
| description = Your dreams grant you glimpses that let you influence the future.


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Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.
Each Portent Die can only be used once, and you lose your unused Portent Dice at the end of the day.
| cost =
| cost =  
| recharge =  
| recharge = Long rest
| range = ranged
| range m =  
| range m =  
| range ft =  
| range ft =  
| condition =  
| condition =  
| additional =
| additional =
* {{prereq|Portent can only change a die in the favour of the caster and their allies.}}
** Attack rolls can only be changed from a miss to a hit for your allies, and from a miss to a hit for enemies.
** Saving throws can only be changed from a fail to a success on allies, and from a success to a fail on enemies.
* {{prereq|Portent counts creatures marked {{SmallIcon|Neutral Map Icon.png}}yellow as allies.}}
** This means that if you initiate combat by attacking an enemy marked as yellow, you {{em|cannot}} change their saving throw from succeeding to failing, only the opposite. Be careful as the game may prompt you for this.
| notes =
| notes =
* {{prereq|Portent can only change a die in the favour of the caster and their allies.}} Enemies marked as yellow count as allies for this purpose.
* The available Portent Dice and their values will appear on the reactions tab of your spellbook, and over your hotbar on the right side.
** This means that if you initiate combat by attacking an enemy marked as yellow, you {{em|cannot}} change that attack roll against them from missing, to hitting or that saving throw against you from succeeding, to failing. Only the opposite. Be careful as the game may prompt you for this.
 
* The available Portent Dice and their values will appear on the reactions tab of your spellbook.
* Spending a Portent Die is done as a reaction, but does not consume a {{r|reaction}}.
* Spending a Portent Die is done as a reaction, but does not consume a {{r|reaction}}.
* Portent Dice will replace the value of the {{d20}} of an attack roll or saving throw {{em|before}} modifiers are applied.
* Portent Dice will replace the value of the {{d20}} of an attack roll or saving throw {{em|before}} modifiers are applied.
* The value shown in the reactions window will show the current roll {{em|before}} modifiers. This is why it may say something like "Rolled 17, needs 18", but you can change it to a 15.
* The value shown in the reactions window will show the current roll {{em|before}} modifiers. This is why it may say something like "Rolled 17, needs 18", but you can change it to a 15 and still hit if you have a bonus of +3.
** You can hover over the numbers to see what they rolled, and what the modifiers are.
* You can hover over the numbers to see what they rolled, and what the modifiers are.
 
* Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range.
* Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range.
* You can [[long rest]] or [[partial rest]] to restore and replace your portent dice with a new set.
* {{SAI|Expert Divination}} gives you an extra portent die, and a [[Prophecy]] each long rest to refresh one.
}}
}}
{{WizardNavbox}}
{{WizardNavbox}}

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