More actions
Prophecy triggers on a short rest, not a long one.
(Added recharge and range. More notes. Reordered and reworded some notes. Moved notes on how it works to additional/details. Added spacing to notes. Minor wording change in summary) |
(Prophecy triggers on a short rest, not a long one.) |
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* Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range. | * Portent Die can cause an attack to become a [[critical hit]] if its value is in your critical hit range. | ||
* You can [[long rest]] or [[ | * You can [[long rest]] or [[short rest]] to restore and replace your portent dice with a new set. | ||
* {{SAI|Expert Divination}} gives you an extra portent die, and a [[Prophecy]] each | * {{SAI|Expert Divination}} gives you an extra portent die each long rest, and a [[Prophecy]] each short rest to refresh one. | ||
}} | }} | ||
{{WizardNavbox}} | {{WizardNavbox}} |