2,935
editsMore actions
Added more info. Will test the fight shortly to make it more detailed
(Created page. Still adding more edits) |
(Added more info. Will test the fight shortly to make it more detailed) |
||
Line 103: | Line 103: | ||
==Encounter== | ==Encounter== | ||
* | * If [[Astarion]] is in your party when you meet Cazador, a cutscene will play out in which he becomes trapped as part of the ritual. He can be freed using the {{SAI|Help}} action. | ||
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant. | |||
* Cazador will be empowered by {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him increased movement speed, temporary hit points, and damage. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the circles in front of the victims. There are 7 such lines in total and 3 of them provide bonus effects: | |||
** [[Astarion]]'s ritual source: An additional bonus action | |||
** [[Yousen]]'s ritual source: Additional healing | |||
** [[Violet]]'s ritual source: Additional AC | |||
==Tactics== | ==Tactics== | ||
* In the lead-up to the final confrontation with Cazador, Astarion can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. ''However'', as of Patch 6 if Asterion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Asterion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Asterion's imprisonment until a more manageable time in the battle. | * In the lead-up to the final confrontation with Cazador, Astarion can be split-off from the party and left way back up the stairs. Then upon descending the stairs with the rest of the party, Cazador will believe Astarion didn't accompany the party and will not entrap him. ''However'', as of Patch 6 if Asterion later joins the fight and Cazador is still alive, the fight will be interrupted by a cut scene and Asterion will be captured. This technique can nonetheless be used to delay the three turn countdown for Cazador's ascendance, and to hold off Asterion's imprisonment until a more manageable time in the battle. | ||
* The narrow stairs make a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some electricity resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however. | * The narrow stairs make a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some electricity resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however. | ||
* Using {{SAI|Daylight}} and similar spells will inflict [[Sunlight Hypersensitivity (Condition)]] on Cazador, reverting his mist form and causing {{ | * Using {{SAI|Daylight}} and similar spells will inflict [[Sunlight Hypersensitivity (Condition)]] on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source can make the fight significantly easier. | ||