Cazador/combat: Difference between revisions

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Specified Ritual Drain bonuses
(Added more info. Will test the fight shortly to make it more detailed)
m (Specified Ritual Drain bonuses)
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* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant.  
* Cazador will attempt to complete the ritual to become the Vampire Ascendant. If 3 turns pass without the ritual being interrupted (by freeing [[Astarion]] or killing one of the [[Vampire Spawn]]) then Cazador will consume them all to become the Vampire Ascendant.  
* Cazador will be empowered by {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him increased movement speed, temporary hit points, and damage. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the circles in front of the victims. There are 7 such lines in total and 3 of them provide bonus effects:
* Cazador will be empowered by {{Cond|Ritual Sources}} from each of the trapped vampire spawn, granting him increased movement speed, temporary hit points, and damage. These sources are represented by lines of red magic on the floor and can be "stolen" by the party if they stand on top of the circles in front of the victims. There are 7 such lines in total and 3 of them provide bonus effects:
** [[Astarion]]'s ritual source: An additional bonus action
** Ritual Drain [[Astarion]]: Gain an additional bonus action
** [[Yousen]]'s ritual source: Additional healing
** Ritual Drain [[Yousen]]: Heal for {{DamageText|2d8|Healing}} each turn
** [[Violet]]'s ritual source: Additional AC
** Ritual Drain [[Violet]]: Gain +5 AC


==Tactics==
==Tactics==

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