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Resolving the situation peacefully will reward 50 Experience, fighting the bandits will be worth 70, plus the opportunity to take all their gear as well. | Resolving the situation peacefully will reward 50 Experience, fighting the bandits will be worth 70, plus the opportunity to take all their gear as well. | ||
== Getting into the | == Getting into the Overgrown Ruins == | ||
=== Door to the Refectory === | === Door to the Refectory === | ||
In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if interacting with the door, the guard inside, {{CharLink|Andorn}}, will speak with the party. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. If this check fails, and the party then lockpicks the door and enters, Andorn will have moved away and left a blast mine trap in front of the door. | In the depths of the Chapel Ruins is a locked '''Door''' to the [[Refectory]]. It can be lockpicked with a {{SkillCheck|Sleight of Hand|7}}. Alternatively, if interacting with the door, the guard inside, {{CharLink|Andorn}}, will speak with the party. He can be [[Persuasion|Persuaded]] or [[Intimidation|Intimidated]] to open the door. If this check fails, and the party then lockpicks the door and enters, Andorn will have moved away and left a blast mine trap in front of the door. |