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! width="" |Item source | ! width="" |Item source | ||
! width="" |Location | ! width="" |Location | ||
!Equipment slot | |||
|- | |- | ||
! scope="row" |{{MdRarityItem|Gloves of Missile Snaring}} | ! scope="row" |{{MdRarityItem|Gloves of Missile Snaring}} | ||
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| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]] | | rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]] | ||
| rowspan="6" style="text-align: center;" |{{Coords|204|513}} | | rowspan="6" style="text-align: center;" |{{Coords|204|513}} | ||
|Gloves | |||
|- | |- | ||
! scope="row" |{{MdRarityItem|Dragon's Grasp}} | ! scope="row" |{{MdRarityItem|Dragon's Grasp}} | ||
| | | | ||
*Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets | *Deal additional {{DamageColor|Physical|1d4 Slashing}} damage with this weapon to {{cond|Burning}} targets | ||
|Weapon | |||
|- | |- | ||
! scope="row" |{{MdRarityItem|Ring of Flinging}} | ! scope="row" |{{MdRarityItem|Ring of Flinging}} | ||
| | | | ||
*Deal additional 1d4 damage with {{sai|Throw}} attacks | *Deal additional 1d4 damage with {{sai|Throw}} attacks | ||
|Ring | |||
|- | |- | ||
! scope="row" |{{MdRarityItem|Hedge Wanderer Armour}} | ! scope="row" |{{MdRarityItem|Hedge Wanderer Armour}} | ||
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*+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]] | *+1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]] | ||
*[[Nature]] +1 | *[[Nature]] +1 | ||
|Armour | |||
|- | |- | ||
! scope="row" |{{MdRarityItem|Rain Dancer}} | ! scope="row" |{{MdRarityItem|Rain Dancer}} | ||
| | | | ||
*Cast {{sai|Create Water}} ({{recharge|short rest}}) | *Cast {{sai|Create Water}} ({{recharge|short rest}}) | ||
|Weapon | |||
|- | |- | ||
! scope="row" |{{MdRarityItem|Spellthief}} | ! scope="row" |{{MdRarityItem|Spellthief}} | ||
| | | | ||
*On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}}) | *On a [[Dice rolls#Critical hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell slots|spell slot]] ({{recharge|short rest}}) | ||
|Weapon | |||
|- | |- | ||
! scope="row" |{{MdRarityItem|Corellon's Grace}} | ! scope="row" |{{MdRarityItem|Corellon's Grace}} | ||
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|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]] | |Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]] | ||
| style="text-align: center;" |{{Coords|192|546}} | | style="text-align: center;" |{{Coords|192|546}} | ||
|Weapon | |||
|- | |- | ||
! scope="row" |{{MdRarityItem|Safeguard Shield}} | ! scope="row" |{{MdRarityItem|Safeguard Shield}} | ||
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| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]] | | rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]] | ||
| rowspan="2" style="text-align: center;" |{{Coords|180|561}} | | rowspan="2" style="text-align: center;" |{{Coords|180|561}} | ||
|Shield | |||
|- | |- | ||
! scope="row" |{{MdRarityItem|Hunting Shortbow}} | ! scope="row" |{{MdRarityItem|Hunting Shortbow}} | ||
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*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]] | *[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]] | ||
*Cast {{sai|Hunter's Mark}} ({{recharge|long rest}}) | *Cast {{sai|Hunter's Mark}} ({{recharge|long rest}}) | ||
| | |Weapon | ||
|- | |- | ||
! scope="row" |{{MdRarityItem|The Whispering Promise}} | ! scope="row" |{{MdRarityItem|The Whispering Promise}} | ||
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| Bought or stolen from [[Volo]] next to the druidic ritual site | | Bought or stolen from [[Volo]] next to the druidic ritual site | ||
| style="text-align: center;" |{{Coords|260|511}} | | style="text-align: center;" |{{Coords|260|511}} | ||
|Ring | |||
|- | |- | ||
!{{MdRarityItem|The Jolty Vest}} | !{{MdRarityItem|The Jolty Vest}} | ||
| | | | ||
*You take 1 less {{DamageColor|Physical|Slashing}} damage | *You take 1 less {{DamageColor|Physical|Slashing}} damage | ||
*When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn | *When you take damage while imbued with {{cond|Lightning Charges}}, the attacker must succeed [[DC]] 14 [[Dexterity]] [[saving throw|save]] or get {{cond|Shocked}} for 1 turn | ||
| rowspan="6" | Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | | rowspan="6" | Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning the Shipment|Returning the Shipment]] requirements were met | ||
| rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}} | | rowspan="6" |[[Zhentarim Basement]] {{Coords|300|-257}} | ||
|Armour | |||
|- | |- | ||
!{{MdRarityItem|Giantbreaker}} | !{{MdRarityItem|Giantbreaker}} | ||
| | | | ||
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns | *On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Titanstring Bow}} | !{{MdRarityItem|Titanstring Bow}} | ||
| | | | ||
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow | *Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Gloves of Hail of Thorns}} | !{{MdRarityItem|Gloves of Hail of Thorns}} | ||
| | | | ||
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}}) | *Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}}) | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Gloves of Thievery}} | !{{MdRarityItem|Gloves of Thievery}} | ||
| | | | ||
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]] | *[[Advantage]] on [[Sleight of Hand]] [[ability checks]] | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Rupturing Blade}} | !{{MdRarityItem|Rupturing Blade}} | ||
| | | | ||
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}}) | *Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}}) | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Swiresy Shoes}} | !{{MdRarityItem|Swiresy Shoes}} | ||
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| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress | | rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress | ||
| rowspan="5" |{{Coords|-98|425}} | | rowspan="5" |{{Coords|-98|425}} | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Gloves of Archery}} | !{{MdRarityItem|Gloves of Archery}} | ||
| | | | ||
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks | *Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Boots of Aid and Comfort}} | !{{MdRarityItem|Boots of Aid and Comfort}} | ||
| | | | ||
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]] | *When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]] | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Doom Hammer}} | !{{MdRarityItem|Doom Hammer}} | ||
| | | | ||
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns | *On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Returning Pike}} | !{{MdRarityItem|Returning Pike}} | ||
| | | | ||
*When thrown, returns to your hand | *When thrown, returns to your hand | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Blooded Greataxe}} | !{{MdRarityItem|Blooded Greataxe}} | ||
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| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance | | rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance | ||
| rowspan="5" |{{Coords|275|-29}} | | rowspan="5" |{{Coords|275|-29}} | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Monster Slayer Glaive}} | !{{MdRarityItem|Monster Slayer Glaive}} | ||
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*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them | *Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them | ||
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | *{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Gold Wyrmling Staff}} | !{{MdRarityItem|Gold Wyrmling Staff}} | ||
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*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon | *Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon | ||
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}}) | *Cast {{sai|Fire Bolt}} ({{recharge|Per turn}}) | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Bow of Awareness}} | !{{MdRarityItem|Bow of Awareness}} | ||
| | | | ||
*+1 bonus to [[Initiative]] rolls | *+1 bonus to [[Initiative]] rolls | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Hunter's Dagger}} | !{{MdRarityItem|Hunter's Dagger}} | ||
| | | | ||
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns | *On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Loviatar's Scourge}} | !{{MdRarityItem|Loviatar's Scourge}} | ||
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|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters | |Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters | ||
|{{Coords|331|-21}} | |{{Coords|331|-21}} | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Boots of Genial Striding}} | !{{MdRarityItem|Boots of Genial Striding}} | ||
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| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]] | | rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]] | ||
| rowspan="8" |{{Coords|107|-88}} | | rowspan="8" |{{Coords|107|-88}} | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Circlet of Blasting}} | !{{MdRarityItem|Circlet of Blasting}} | ||
| | | | ||
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}}) | * Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}}) | ||
| | |||
|- | |- | ||
!{{MdRarityItem|The Baneful}} | !{{MdRarityItem|The Baneful}} | ||
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*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) | *On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target) | ||
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | * The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}} | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Psychic Spark}} | !{{MdRarityItem|Psychic Spark}} | ||
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* Shoot an additional dart when casting '''Magic Missile''' | * Shoot an additional dart when casting '''Magic Missile''' | ||
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}}) | *Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}}) | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Cinder Shoes}} | !{{MdRarityItem|Cinder Shoes}} | ||
| | | | ||
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns | *When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Sunwalker's Gift}} | !{{MdRarityItem|Sunwalker's Gift}} | ||
| | | | ||
*Gain {{sai|Darkvision}} while wearing this ring | *Gain {{sai|Darkvision}} while wearing this ring | ||
| | |||
|- | |- | ||
!{{MdRarityItem|The Lifebringer}} | !{{MdRarityItem|The Lifebringer}} | ||
| | | | ||
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left | *When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Melf's First Staff}} | !{{MdRarityItem|Melf's First Staff}} | ||
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*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | *+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]] | ||
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}}) | *Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}}) | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Creation's Echo}} | !{{MdRarityItem|Creation's Echo}} | ||
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| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]] | | rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]] | ||
| rowspan="5" |{{Coords|107|-88}} | | rowspan="5" |{{Coords|107|-88}} | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Pearl of Power Amulet}} | !{{MdRarityItem|Pearl of Power Amulet}} | ||
| | | | ||
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}}) | *Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}}) | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Boots of Stormy Clamour}} | !{{MdRarityItem|Boots of Stormy Clamour}} | ||
| | | | ||
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}} | *On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}} | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Ring of Salving}} | !{{MdRarityItem|Ring of Salving}} | ||
| | | | ||
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}} | *Your healing actions regain additional {{DamageColor|Healing|2 hit points}} | ||
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|- | |- | ||
!{{MdRarityItem|The Shadespell Circlet}} | !{{MdRarityItem|The Shadespell Circlet}} | ||
| | | | ||
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] | *While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]] | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Amulet of Restoration}} | !{{MdRarityItem|Amulet of Restoration}} | ||
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| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] | | rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] | ||
| rowspan="5" |{{Coords|56|-96}} | | rowspan="5" |{{Coords|56|-96}} | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Corrosive Flail}} | !{{MdRarityItem|Corrosive Flail}} | ||
| | | | ||
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}}) | *Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}}) | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Herbalist's Gloves}} | !{{MdRarityItem|Herbalist's Gloves}} | ||
| | | | ||
* When healing {{cond|Poisoned}} allies, they get cured from the effect | * When healing {{cond|Poisoned}} allies, they get cured from the effect | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Ring of Jumping}} | !{{MdRarityItem|Ring of Jumping}} | ||
| | | | ||
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}}) | *Cast {{sai|Enhance Leap}} ({{recharge|short rest}}) | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Caustic Band}} | !{{MdRarityItem|Caustic Band}} | ||
| | | | ||
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons | *Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Jorgoral's Greatsword}} | !{{MdRarityItem|Jorgoral's Greatsword}} | ||
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*[[Ebonlake]] {{Coords|-452|-524}} | *[[Ebonlake]] {{Coords|-452|-524}} | ||
*{{Coords|-632|326}}{{ref|name=note18}} | *{{Coords|-632|326}}{{ref|name=note18}} | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Bow of the Banshee}} | !{{MdRarityItem|Bow of the Banshee}} | ||
| | | | ||
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures | *On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures | ||
| | |||
|- | |- | ||
!{{MdRarityItem|Shining Staver-of-Skulls}} | !{{MdRarityItem|Shining Staver-of-Skulls}} | ||
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*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | *Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon | ||
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off | *This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off | ||
| | |||
|} | |} | ||
===Other === | ===Other === |