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User:Thirdmunky: Difference between revisions

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*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
*While your {{cond|Patient Defence}} is active, you can expend your {{action|reaction}} to make an unarmed strike against an attacker that missed
|Armour
|Armour
|-
!{{MdRarityItem|Mourning Frost}}
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|{{Coords|119|-248}}
|Weapon
|}
|}


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|
|
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
*On a hit with this heavy crossbow, the target is sent {{cond|Reeling}} for 2 turns
|
|Weapon
|-
|-
!{{MdRarityItem|Titanstring Bow}}
!{{MdRarityItem|Titanstring Bow}}
|
|
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
*Deal additional damage equal to your [[Strength]] [[Abilities#Ability score modifiers|modifier]] with this bow
|
|Weapon
|-
|-
!{{MdRarityItem|Gloves of Hail of Thorns}}
!{{MdRarityItem|Gloves of Hail of Thorns}}
|
|
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
*Cast {{sai|Hail of Thorns}} (level 1) ({{recharge|short rest}})
|
|Gloves
|-
|-
!{{MdRarityItem|Gloves of Thievery}}
!{{MdRarityItem|Gloves of Thievery}}
|
|
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
*[[Advantage]] on [[Sleight of Hand]] [[ability checks]]
|
|Gloves
|-
|-
!{{MdRarityItem|Rupturing Blade}}
!{{MdRarityItem|Rupturing Blade}}
|
|
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
*Gain an action that deals bonus {{DamageColor|Fire|1d6 Fire}} + [[proficiency bonus]] damage to a target, but deals {{DamageColor|Physical|1d6 Slashing}} damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or suffer from {{cond|Bleeding}} and {{cond|Burning}} for 2 turns ({{recharge|short rest}})
|
|Weapon
|-
|-
!{{MdRarityItem|Swiresy Shoes}}
!{{MdRarityItem|Swiresy Shoes}}
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| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |{{Coords|-98|425}}
| rowspan="5" |{{Coords|-98|425}}
|
|Boots
|-
|-
!{{MdRarityItem|Gloves of Archery}}
!{{MdRarityItem|Gloves of Archery}}
|
|
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
*Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|
|Gloves
|-
|-
!{{MdRarityItem|Boots of Aid and Comfort}}
!{{MdRarityItem|Boots of Aid and Comfort}}
|
|
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
*When healing a target, it gains 3 [[Hit points#Temporary hit points|temporary hit points]]
|
|Boots
|-
|-
!{{MdRarityItem|Doom Hammer}}
!{{MdRarityItem|Doom Hammer}}
|
|
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
*On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack rolls|attack rolls]] for 2 turns
|
|Weapon
|-
|-
!{{MdRarityItem|Returning Pike}}
!{{MdRarityItem|Returning Pike}}
|
|
*When thrown, returns to your hand
*When thrown, returns to your hand
|
|Weapon
|-
|-
!{{MdRarityItem|Blooded Greataxe}}
!{{MdRarityItem|Blooded Greataxe}}
Line 329: Line 339:
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
| rowspan="5" |{{Coords|275|-29}}
| rowspan="5" |{{Coords|275|-29}}
|
|Weapon
|-
|-
!{{MdRarityItem|Monster Slayer Glaive}}
!{{MdRarityItem|Monster Slayer Glaive}}
Line 335: Line 345:
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft
|
|Weapon
|-
|-
!{{MdRarityItem|Gold Wyrmling Staff}}
!{{MdRarityItem|Gold Wyrmling Staff}}
Line 341: Line 351:
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage in melee with this weapon
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
*Cast {{sai|Fire Bolt}} ({{recharge|Per turn}})
|
|Weapon
|-
|-
!{{MdRarityItem|Bow of Awareness}}
!{{MdRarityItem|Bow of Awareness}}
|
|
*+1 bonus to [[Initiative]] rolls
*+1 bonus to [[Initiative]] rolls
|
|Weapon
|-
|-
!{{MdRarityItem|Hunter's Dagger}}
!{{MdRarityItem|Hunter's Dagger}}
|
|
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
*On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[saving throw|save]] or get {{cond|Ruptured}} for 3 turns
|
|Weapon
|-
|-
!{{MdRarityItem|Loviatar's Scourge}}
!{{MdRarityItem|Loviatar's Scourge}}
Line 358: Line 368:
|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|Bought, stolen{{ref|name=note10}}, or looted from [[Abdirak]] at his quarters
|{{Coords|331|-21}}
|{{Coords|331|-21}}
|
|Weapon
|-
|-
!{{MdRarityItem|Boots of Genial Striding}}
!{{MdRarityItem|Boots of Genial Striding}}
Line 365: Line 375:
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
| rowspan="8" |{{Coords|107|-88}}
| rowspan="8" |{{Coords|107|-88}}
|
|Boots
|-
|-
!{{MdRarityItem|Circlet of Blasting}}
!{{MdRarityItem|Circlet of Blasting}}
|
|
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
* Cast {{sai|Scorching Ray}} (level 2) ({{recharge|long rest}})
|
|Helmet
|-
|-
!{{MdRarityItem|The Baneful}}
!{{MdRarityItem|The Baneful}}
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*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
*On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[saving throw|save]] or get {{cond|Bane|Baned}} for 2 turns (equivalent to casting {{sai|Bane (Spell)|Bane}} on the target)
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
* The effects function only when the weapon is {{cond|Bound Weapon|Bound}} to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]] {{cond|Pact Weapon}}
|
|Weapon
|-
|-
!{{MdRarityItem|Psychic Spark}}
!{{MdRarityItem|Psychic Spark}}
Line 383: Line 393:
* Shoot an additional dart when casting '''Magic Missile'''
* Shoot an additional dart when casting '''Magic Missile'''
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
*Cast {{sai|Magic Missile}} (level 1) ({{recharge|long rest}})
|
|Amulet
|-
|-
!{{MdRarityItem|Cinder Shoes}}
!{{MdRarityItem|Cinder Shoes}}
|
|
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
*When you {{cond|Burning|Burn}} a target, one per attack, gain {{cond|Heat}} for 2 turns
|
|Boots
|-
|-
!{{MdRarityItem|Sunwalker's Gift}}
!{{MdRarityItem|Sunwalker's Gift}}
|
|
*Gain {{sai|Darkvision}} while wearing this ring
*Gain {{sai|Darkvision}} while wearing this ring
|
|Ring
|-
|-
!{{MdRarityItem|The Lifebringer}}
!{{MdRarityItem|The Lifebringer}}
|
|
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
*When you gain {{cond|Lightning Charges}}, gain 3 [[Hit points#Temporary hit points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
|
|Helmet
|-
|-
!{{MdRarityItem|Melf's First Staff}}
!{{MdRarityItem|Melf's First Staff}}
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*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*+1 bonus to [[Dice rolls#Save DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack rolls|attack rolls]]
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
*Cast {{sai|Melf's Acid Arrow}} (level 2) ({{recharge|long rest}})
|
|Weapon
|-
|-
!{{MdRarityItem|Creation's Echo}}
!{{MdRarityItem|Creation's Echo}}
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| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |{{Coords|107|-88}}
| rowspan="5" |{{Coords|107|-88}}
|
|Weapon
|-
|-
!{{MdRarityItem|Pearl of Power Amulet}}
!{{MdRarityItem|Pearl of Power Amulet}}
|
|
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
*Gain an action to restore one [[Spells#Spell slots|spell slot]] of level 3 and lower ({{recharge|long rest}})
|
|Amulet
|-
|-
!{{MdRarityItem|Boots of Stormy Clamour}}
!{{MdRarityItem|Boots of Stormy Clamour}}
|
|
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
*On applying a condition to an enemy, once per attack, inflict 2 turns of {{cond|Reverberation}}
|
|Boots
|-
|-
!{{MdRarityItem|Ring of Salving}}
!{{MdRarityItem|Ring of Salving}}
|
|
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
*Your healing actions regain additional {{DamageColor|Healing|2 hit points}}
|
|Ring
|-
|-
!{{MdRarityItem|The Shadespell Circlet}}
!{{MdRarityItem|The Shadespell Circlet}}
|
|
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
*While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save DCs|spell save DC]]
|
|Helmet
|-
|-
!{{MdRarityItem|Amulet of Restoration}}
!{{MdRarityItem|Amulet of Restoration}}
Line 439: Line 449:
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |{{Coords|56|-96}}
| rowspan="5" |{{Coords|56|-96}}
|
|Amulet
|-
|-
!{{MdRarityItem|Corrosive Flail}}
!{{MdRarityItem|Corrosive Flail}}
|
|
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
*Gain an action to deal additional {{DamageColor|Acid|Acid}} damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create {{DamageColor|Acid|Acid}} pool around the target that reduces [[AC]] by 2 ({{recharge|short rest}})
|
|Weapon
|-
|-
!{{MdRarityItem|Herbalist's Gloves}}
!{{MdRarityItem|Herbalist's Gloves}}
|
|
* When healing {{cond|Poisoned}} allies, they get cured from the effect
* When healing {{cond|Poisoned}} allies, they get cured from the effect
|
|Gloves
|-
|-
!{{MdRarityItem|Ring of Jumping}}
!{{MdRarityItem|Ring of Jumping}}
|
|
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
*Cast {{sai|Enhance Leap}} ({{recharge|short rest}})
|
|Ring
|-
|-
!{{MdRarityItem|Caustic Band}}
!{{MdRarityItem|Caustic Band}}
|
|
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
*Deal additional {{DamageColor|Acid|2 Acid}} damage with your weapons
|
|Ring
|-
|-
!{{MdRarityItem|Jorgoral's Greatsword}}
!{{MdRarityItem|Jorgoral's Greatsword}}
Line 468: Line 478:
*[[Ebonlake]] {{Coords|-452|-524}}
*[[Ebonlake]] {{Coords|-452|-524}}
*{{Coords|-632|326}}{{ref|name=note18}}
*{{Coords|-632|326}}{{ref|name=note18}}
|
|Weapon
|-
|-
!{{MdRarityItem|Bow of the Banshee}}
!{{MdRarityItem|Bow of the Banshee}}
|
|
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
*On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get {{cond|Frightened}} for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
|
|Weapon
|-
|-
!{{MdRarityItem|Shining Staver-of-Skulls}}
!{{MdRarityItem|Shining Staver-of-Skulls}}
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*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*Deal additional {{DamageColor|Radiant|1d4 Radiant}} damage with this weapon
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
*This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|
|Weapon
|}
===Other ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" |Item source
! width="" |Location
|-
! scope="row" |{{MdRarityItem|Xyanyde}}
|
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
| rowspan="3" style="text-align: center;" |{{Coords|333|41}}
|-
! scope="row" | {{MdRarityItem|Spidersilk Armour}}
|
*[[Stealth]] +1
*[[Advantage]] on [[Constitution]] [[saving throws]]
|-
! scope="row" |{{MdRarityItem|Boots of Striding}}
|
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*[[Athletics]] +1
|-
! scope="row" | {{MdRarityItem|Mourning Frost}}
|
*Deal extra {{DamageColor|Cold|1d4 Cold}} damage in melee with this weapon
* When you deal {{DamageColor|Cold|Cold}} damage, deal additional {{DamageColor|Cold|1 Cold}} damage
*When you deal {{DamageColor|Cold|Cold}} damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[saving throw|save]] or get {{cond|Chilled}} for 2 turns
* Cast {{sai|Ray of Frost}} ({{recharge|Per turn}})
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
| style="text-align: center;" | {{Coords|119|-248}}
|}
|}
==[[Act Two]]==


 
=== Obtainable as rewards ===
 
 
 
Act 1.5
{| class="wikitable" style="width:100%;text-align: left;"
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item name
! width="" |Item effect
! width="" |Item effect
! width="" |Item source
! width="" | Item source
! width="" |Location
! width="" |Location
|-
! scope="row" | {{MdRarityItem|Periapt of Wound Closure}}
|
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
| rowspan="8" style="text-align: center;" |{{Coords|-42|-129}}
|-
! scope="row" |{{MdRarityItem|Gloves of Cinder and Sizzle}}
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
|-
! scope="row" |{{MdRarityItem|The Graceful Cloth}}
|
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
*Increase your Dexterity by 2 (max 20) while wearing this armour
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|-
! scope="row" |{{MdRarityItem|Cacophony}}
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
|-
! scope="row" |
{{MdRarityItem|Gloves of Baneful Striking}}
|
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|-
! scope="row" |{{MdRarityItem|Winter's Clutches}}
|
* When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
|-
! scope="row" |{{MdRarityItem|Boots of Elemental Momentum}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*[[Athletics]] +1
|-
! scope="row" |{{MdRarityItem|Hoppy}}
|
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
|-
!{{MdRarityItem|Gloves of Dexterity}}
|
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*[[Dice rolls#Attack rolls|Attack rolls]] +1
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}}
|-
!{{MdRarityItem|Knife of the Undermountain King}}
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
|-
!{{MdRarityItem|Daredevil Gloves}}
|
*[[Spells|Spell]] [[attack rolls]] +1
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|-
!{{MdRarityItem|Vital Conduit Boots}}
|*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
|-
!{{MdRarityItem|Defender Flail}}
|
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*[[Armour Class]] +1
|-
!{{MdRarityItem|Larethian's Wrath}}
|
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|-
!{{MdRarityItem|Unseen Menace}}
|*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
|-
!{{MdRarityItem|Witchbreaker}}
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
|-
|-
!{{MdRarityItem|Varsh Ko'kuu's Boots}}
!{{MdRarityItem|Varsh Ko'kuu's Boots}}
Line 610: Line 505:
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Crèche Y'llek]] {{Coords|1292|-759}}
|[[Crèche Y'llek]] {{Coords|1292|-759}}
|}
==[[Act Two]]==
=== Obtainable as rewards ===
{| class="wikitable" style="width:100%;text-align: left;"
! width="" |Item name
! width="" |Item effect
! width="" | Item source
! width="" |Location
|-
|-
! scope="row" |{{MdRarityItem|Ring of Shadows}}
! scope="row" |{{MdRarityItem|Ring of Shadows}}
Line 710: Line 595:
|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|[[Cleric|Clerics]] upon reaching level 10 and choosing {{sai|Divine Intervention: Arm Thy Servant|Arm Thy Servant}} as their {{sai|Divine Intervention}}
|Any
|Any
|-
!{{MdRarityItem|Xyanyde}}
|
*On a miss with this mace, you encase the target in {{cond|Faerie Fire}} for 2 turns if they fail their [[Dexterity]] [[saving throw|save]] against your [[Dice rolls#Save DCs|spell save DC]] ({{recharge|short rest}})
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
| rowspan="3" |{{Coords|333|41}}
|-
!{{MdRarityItem|Spidersilk Armour}}
|
*[[Stealth]] +1
*[[Advantage]] on [[Constitution]] [[saving throws]]
|-
!{{MdRarityItem|Boots of Striding}}
|
*On a [[concentration]] cast, gain {{cond|Momentum}} for 1 turn. While concentrating, you cannot be pushed or fall {{cond|Prone}}
*[[Athletics]] +1
|}
|}


Line 975: Line 876:
|
|
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
*When you deal {{DamageColor|Thunder|Thunder}} damage, once per attack, gain {{cond|Arcane Acuity}} for 2 turns
|-
!{{MdRarityItem|Periapt of Wound Closure}}
|
*When you are {{cond|Downed}}, automatically stabilise at the start of your turn
*Whenever you are healed, you restore the maximum number of possible [[hit points]].
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional Waypoints|Trielta Crags]] waypoint
| rowspan="8" |{{Coords|-42|-129}}
|-
!{{MdRarityItem|Gloves of Cinder and Sizzle}}
|
*Deal additional {{DamageColor|Fire|1d4 Fire}} damage with unarmed attacks
*Cast {{sai|Scorching Ray}} (level 3) ({{recharge|long rest}})
|-
!{{MdRarityItem|The Graceful Cloth}}
|
*[[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
*Increase your Dexterity by 2 (max 20) while wearing this armour
*{{sai|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|-
!{{MdRarityItem|Cacophony}}
|
*Deal additional {{DamageColor|Thunder|1d4 Thunder}} damage in melee with this weapon
*Cast {{sai|Thunderous Smite}} ({{recharge|short rest}})
|-
!{{MdRarityItem|Gloves of Baneful Striking}}
|
*On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|-
!{{MdRarityItem|Winter's Clutches}}
|
* When you deal {{DamageColor|Cold|Cold}} damage, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s)
|-
!{{MdRarityItem|Boots of Elemental Momentum}}
|
*When you deal {{DamageColor|Acid|Acid}}, {{DamageColor|Cold|Cold}}, {{DamageColor|Fire|Fire}}, {{DamageColor|Lightning|Lightning}}, or {{DamageColor|Thunder|Thunder}} damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain {{cond|Momentum}} for 2 turns
*[[Athletics]] +1
|-
!{{MdRarityItem|Hoppy}}
|
*Gain an action to strike the target, dealing additional {{DamageColor|Necrotic|Necrotic}} damage equal to your [[proficiency bonus]] and regaining {{DamageColor|Healing|1d6 hit points}} ({{recharge|short rest}})
|-
!{{MdRarityItem|Gloves of Dexterity}}
|
*Set your [[Dexterity]] to 18{{ref|name=note21}} while wearing these gloves
*[[Dice rolls#Attack rolls|Attack rolls]] +1
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |[[Crèche Y'llek]] {{Coords|1387|-821}}
|-
!{{MdRarityItem|Knife of the Undermountain King}}
|
*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this shortsword against [[obscured]] targets
|-
!{{MdRarityItem|Daredevil Gloves}}
|
*[[Spells|Spell]] [[attack rolls]] +1
*Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|-
!{{MdRarityItem|Vital Conduit Boots}}
|*On a [[concentration]] cast, gain 8 [[Hit points#Temporary hit points|temporary hit points]]
*[[Athletics]] +1
|-
!{{MdRarityItem|Defender Flail}}
|
*Reduce incoming {{DamageColor|Physical|Physical}} damage by 1
*[[Armour Class]] +1
|-
!{{MdRarityItem|Larethian's Wrath}}
|
*Gain an action to cleave in a 4 m / 13 ft cone, dealing {{DamageColor|Physical|Slashing}} damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ({{recharge|short rest}})
*Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|-
!{{MdRarityItem|Unseen Menace}}
|*Reduce the number you need to roll a [[Dice rolls#Critical hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
*The effect wears off for 2 rounds when you miss an attack roll with this weapon
|-
!{{MdRarityItem|Witchbreaker}}
|
*[[Advantage]] on [[Dice rolls#Attack rolls|attack rolls]] with this weapon against [[concentrating]] targets
|}
|}
== [[Act Three]]==
== [[Act Three]]==
15
edits

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