15,678
editsMore actions
→Trials of Shar
(→Vault: As of Patch 7, auto-pathing by clicking on the final platform no longer works) |
|||
Line 90: | Line 90: | ||
In order to complete this trial, a character must follow an invisible path, as marked on the mosaic floor in front of the sacrificial bowl. Straying from the path will return the character to the start of the trial or to the nearest platform, but only up to two times; any failures after the second will instead instantly kill the character and ''then'' teleport them to the nearest platform. However, in ''Honour Mode'' even a single misstep results in immediate death. | In order to complete this trial, a character must follow an invisible path, as marked on the mosaic floor in front of the sacrificial bowl. Straying from the path will return the character to the start of the trial or to the nearest platform, but only up to two times; any failures after the second will instead instantly kill the character and ''then'' teleport them to the nearest platform. However, in ''Honour Mode'' even a single misstep results in immediate death. | ||
This trial tests whether the party can follow the map drawn on the floor. As with the Soft-Step Trial, this trial | This trial tests whether the party can follow the map drawn on the floor. As with the Soft-Step Trial, this trial should be completed with a single character, and indeed it is quite important to split the party before venturing past the starting point, lest the other party members' pathing may send them to a premature death. Even after the trial has been completed, party members can still be killed by missing the pathway. | ||
There are several ways to pass this trial: | There are several ways to pass this trial: | ||
# ''' | # '''Following the Map:''' After looking at the map on the trial floor following it to the final platform without stepping off the path. | ||
# '''Teleportation:''' | # '''Teleportation:''' Using teleportation spells such as {{SAI|Misty Step}} and {{SAI|Dimension Door}} to teleport between the platforms until the character reaches the final one. This will require the party to cast {{SAI|Daylight}} to remove the {{Area|Darkness (cloud)}} from the platforms or else be wearing equipment that provides immunity to blindness (e.g. {{SmRarityItem|Eversight Ring}}). | ||
# '''Flight:''' Fly to the end using abilities such as {{SAI|Grant Flight}} or {{SAI|Wild Shape: Dire Raven}} (This seems to work inconsistently){{note|Flying over the Faith-Leap Trial will sometimes work and sometimes trigger the forced teleportation or instant death penalty. It is not clear what causes the difference in these outcomes.}}. | # '''Flight:''' Fly to the end using abilities such as {{SAI|Grant Flight}} or {{SAI|Wild Shape: Dire Raven}} (This seems to work inconsistently){{note|Flying over the Faith-Leap Trial will sometimes work and sometimes trigger the forced teleportation or instant death penalty. It is not clear what causes the difference in these outcomes.}}. | ||
It is NOT possible to jump across gaps in the path or between platforms, and any attempts to do so will result in the character being teleported back to the nearest platform or killed. This includes enhanced jumps such as {{SAI|Enhance Leap}} or {{SAI|Crushing Flight}}. | It is NOT possible to jump across gaps in the path or between platforms, and any attempts to do so will result in the character being teleported back to the nearest platform or killed. This includes enhanced jumps such as {{SAI|Enhance Leap}} or {{SAI|Crushing Flight}}. | ||
Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring the party member back to the entrance quickly. | Once the final platform is reached, looting the Umbral Gem will trigger another teleporter that can bring the party member back to the entrance quickly. | ||
==== Yurgir's Tribulation ==== | ==== Yurgir's Tribulation ==== |