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→Balthazar's Outpost
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=== Balthazar's Outpost === | === Balthazar's Outpost === | ||
Pulling the lever at {{Coords|-825|-810}} opens the way to the vast antechamber abutting {{CharLink|Balthazar|Balthazar's}} room. Alternatively, heading north from the entrance room, the party enters an open hall with a lift overlooking a massive chasm. [[Reconstituted Duellist]]s/[[Reconstituted Marksman| | Pulling the lever at {{Coords|-825|-810}} opens the way to the vast antechamber abutting {{CharLink|Balthazar|Balthazar's}} room. Alternatively, heading north from the entrance room, the party enters an open hall with a lift overlooking a massive chasm. [[Reconstituted Duellist]]s / [[Reconstituted Marksman|Marksmen]], apparently controlled by Balthazar, will attempt to warn the party about the Gauntlet's dark defenders, [[Dark Justiciar|Dark Justiciars]], that will attack the group. Some [[Umbral Tremor]]s in the area will spawn that continuously summon more Dark Justiciars until all of those Tremors are destroyed. The skeletal undead will fight with the party against the Sharran shades. | ||
If the party moves west, they will encounter more skeletons. A second, larger episode of tremors begins, and Justiciars are summoned to attack the party. Several waves appear, including a tremor in the center of the room that summons a [[Justiciar Crusader (Undead)|Justiciar Crusader]] if not destroyed. Following the battle, the door to Balthazar's outpost at {{Coords|-852|-786}} opens up, revealing the necromancer along with [[Flesh]] and three [[Ghoul Medic]]s. It should be noted that the cutscene in Balthazar's anchechamber is different and Balthazar himself is more positively inclined towards the party and does not blame them for summoning the Dark Justiciars if the fight in the open hall was avoided by reaching Balthazar via the mushroom cave. In addition, if the fight in Balthazar's antechamber occurs first, the one taking place in the open hall does not occur when you venture there afterwards. | If the party moves west, they will encounter more skeletons. A second, larger episode of tremors begins, and Justiciars are summoned to attack the party. Several waves appear, including a tremor in the center of the room that summons a [[Justiciar Crusader (Undead)|Justiciar Crusader]] if not destroyed. Following the battle, the door to Balthazar's outpost at {{Coords|-852|-786}} opens up, revealing the necromancer along with [[Flesh]] and three [[Ghoul Medic]]s. It should be noted that the cutscene in Balthazar's anchechamber is different and Balthazar himself is more positively inclined towards the party and does not blame them for summoning the Dark Justiciars if the fight in the open hall was avoided by reaching Balthazar via the mushroom cave. In addition, if the fight in Balthazar's antechamber occurs first, the one taking place in the open hall does not occur when you venture there afterwards. |