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→Types of surfaces: Expanded size of icons
HiddenDragon (talk | contribs) m (Updated area template) |
HiddenDragon (talk | contribs) m (→Types of surfaces: Expanded size of icons) |
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!Surface!!Effects | !Surface!!Effects | ||
|- | |- | ||
|{{Area|Acid}} || | |{{Area|Acid|w=40}} || | ||
* {{Cond|Acid}} - {{Armour Class}} reduced by 2 | * {{Cond|Acid}} - {{Armour Class}} reduced by 2 | ||
|- | |- | ||
|{{Area|Alcohol}} || | |{{Area|Alcohol|w=40}} || | ||
* Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold | * Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold | ||
|- | |- | ||
|{{Area|Ash}}|| | |{{Area|Ash|w=40}}|| | ||
|- | |- | ||
|{{Area|Blood}}|| | |{{Area|Blood|w=40}}|| | ||
* Turns into Ice surface if exposed to Cold damage | * Turns into Ice surface if exposed to Cold damage | ||
|- | |- | ||
|{{Area|Black Tentacles}}|| | |{{Area|Black Tentacles|w=40}}|| | ||
* {{Cond|Black Tentacles}} - Take {{DamageText|3d6|Bludgeoning}} damage per turn. | * {{Cond|Black Tentacles}} - Take {{DamageText|3d6|Bludgeoning}} damage per turn. | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Caustic Brine}} || | |{{Area|Caustic Brine|w=40}} || | ||
* {{Cond|Caustic Brine}} - Take {{DamageText|1d4|Acid}} damage per turn. | * {{Cond|Caustic Brine}} - Take {{DamageText|1d4|Acid}} damage per turn. | ||
|- | |- | ||
|{{Area|Electrified Water}}|| | |{{Area|Electrified Water|w=40}}|| | ||
* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn. | * {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn. | ||
|- | |- | ||
|{{Area|Fire}} || | |{{Area|Fire|w=40}} || | ||
* {{Cond|Burning}} - Take {{DamageText|1d4|Fire}} damage per turn. | * {{Cond|Burning}} - Take {{DamageText|1d4|Fire}} damage per turn. | ||
* {{dippable}}: 1d4 Fire | * {{dippable}}: 1d4 Fire | ||
|- | |- | ||
|{{Area|Grease}} || | |{{Area|Grease|w=40}} || | ||
* {{Cond|Prone}} | * {{Cond|Prone}} | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Hellfire}} || | |{{Area|Hellfire|w=40}} || | ||
* {{Cond|Roiling Hellfire}} - Take {{DamageText|6d6|Fire}} damage per turn. | * {{Cond|Roiling Hellfire}} - Take {{DamageText|6d6|Fire}} damage per turn. | ||
* {{dippable}}: 1d4 Fire | * {{dippable}}: 1d4 Fire | ||
|- | |- | ||
|{{Area|Holy Fire}} || | |{{Area|Holy Fire|w=40}} || | ||
* {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn. | * {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn. | ||
|- | |- | ||
|{{Area|Ice}} || | |{{Area|Ice|w=40}} || | ||
* {{cond|Prone}} | * {{cond|Prone}} | ||
* {{cond|Difficult Terrain}} | * {{cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Lava}} || | |{{Area|Lava|w=40}} || | ||
* {{cond|Melting}} - Take {{DamageText|10d6|Fire}} damage per turn. | * {{cond|Melting}} - Take {{DamageText|10d6|Fire}} damage per turn. | ||
* {{cond|Difficult Terrain}} | * {{cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Mind Flayer Blood}}|| | |{{Area|Mind Flayer Blood|w=40}}|| | ||
* Turns into Ice surface if exposed to Cold damage | * Turns into Ice surface if exposed to Cold damage | ||
|- | |- | ||
|{{Area|Mud}} || | |{{Area|Mud|w=40}} || | ||
* {{cond|Difficult Terrain}} | * {{cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Mysterious Liquid}} || | |{{Area|Mysterious Liquid|w=40}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface | * Explodes when lit by Fire damage, creating a Fire surface | ||
|- | |- | ||
|{{Area|Oil}} || | |{{Area|Oil|w=40}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface | * Explodes when lit by Fire damage, creating a Fire surface | ||
|- | |- | ||
|{{Area|Plant Growth}} || | |{{Area|Plant Growth|w=40}} || | ||
* {{cond|Plant Growth}} - Quarters movement speed. | * {{cond|Plant Growth}} - Quarters movement speed. | ||
|- | |- | ||
|{{Area|Purple Worm Poison}} || | |{{Area|Purple Worm Poison|w=40}} || | ||
* {{Cond|Purple Worm Toxin}} - Take {{DamageText|1d10|Poison}} damage per turn. | * {{Cond|Purple Worm Toxin}} - Take {{DamageText|1d10|Poison}} damage per turn. | ||
|- | |- | ||
|{{Area|Serpent Venom}} || | |{{Area|Serpent Venom|w=40}} || | ||
* {{Cond|Serpent Fang Toxin}} - Take {{DamageText|1d6|Poison}} damage per turn. | * {{Cond|Serpent Fang Toxin}} - Take {{DamageText|1d6|Poison}} damage per turn. | ||
|- | |- | ||
|{{Area|Sewage}} || | |{{Area|Sewage|w=40}} || | ||
* {{Cond|Prone}} | * {{Cond|Prone}} | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Shadow-Cursed Vines}} || | |{{Area|Shadow-Cursed Vines|w=40}} || | ||
* {{Cond|Shadow-Cursed Vines}} - Can't move and takes {{DamageText|1d4|Necrotic}} per turn. | * {{Cond|Shadow-Cursed Vines}} - Can't move and takes {{DamageText|1d4|Necrotic}} per turn. | ||
* {{Cond|Difficult Terrain: Vines}} | * {{Cond|Difficult Terrain: Vines}} | ||
|- | |- | ||
|{{Area|Simple Toxin}} || | |{{Area|Simple Toxin|w=40}} || | ||
* Deals {{DamageText|1d4|Poison}} damage each round. | * Deals {{DamageText|1d4|Poison}} damage each round. | ||
* {{dippable}}: 1d4 Poison | * {{dippable}}: 1d4 Poison | ||
|- | |- | ||
|{{Area|Smokepowder}} || | |{{Area|Smokepowder|w=40}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage | * Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage | ||
|- | |- | ||
|{{Area|Spikes}} || | |{{Area|Spikes|w=40}} || | ||
* Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled. | * Takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} travelled. | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Twisting Vines}}|| | |{{Area|Twisting Vines|w=40}}|| | ||
* {{Cond|Entangled}} | * {{Cond|Entangled}} | ||
* {{Cond|Difficult Terrain}} | * {{Cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Unstable Blood}} || | |{{Area|Unstable Blood|w=40}} || | ||
* Explodes when lit by Fire damage, creating a Fire surface | * Explodes when lit by Fire damage, creating a Fire surface | ||
|- | |- | ||
|{{Area|Water}} || | |{{Area|Water|w=40}} || | ||
* Turns into Electrified water surface if exposed to Lightning damage | * Turns into Electrified water surface if exposed to Lightning damage | ||
* Turns into Ice surface if exposed to Cold damage | * Turns into Ice surface if exposed to Cold damage | ||
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* {{dippable}}: Removes dipped fire or poison damage from other surfaces | * {{dippable}}: Removes dipped fire or poison damage from other surfaces | ||
|- | |- | ||
|{{Area|Web}} || | |{{Area|Web|w=40}} || | ||
* {{cond|Enwebbed}} | * {{cond|Enwebbed}} | ||
* {{cond|Difficult Terrain}} | * {{cond|Difficult Terrain}} | ||
|- | |- | ||
|{{Area|Wyvern Poison}} || | |{{Area|Wyvern Poison|w=40}} || | ||
* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn. | * {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn. | ||
|} | |} |