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Surfaces: Difference between revisions

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130 bytes removed ,  24 October
m
Updated area template
mNo edit summary
m (Updated area template)
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!Surface!!Effects
!Surface!!Effects
|-
|-
|{{Area|Acid (surface)}} ||
|{{Area|Acid}} ||
* {{Cond|Acid}} - {{Armour Class}} reduced by 2
* {{Cond|Acid}} - {{Armour Class}} reduced by 2
|-
|-
|{{Area|Alcohol (surface)}} ||
|{{Area|Alcohol}} ||
* Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold  
* Turns into a Fire surface if exposed to Fire damage, or Ice surface if exposed to Cold  
|-
|-
|{{Area|Ash}}||
|{{Area|Ash}}||
|-
|-
|{{Area|Blood (surface)}}||
|{{Area|Blood}}||
* Turns into Ice surface if exposed to Cold damage  
* Turns into Ice surface if exposed to Cold damage  
|-
|-
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* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn.
* {{Cond|Electrocuted}} - Take {{DamageText|1d4|Lightning}} damage per turn.
|-
|-
|{{Area|Fire (surface)}} ||
|{{Area|Fire}} ||
* {{Cond|Burning}} -  Take {{DamageText|1d4|Fire}} damage per turn.
* {{Cond|Burning}} -  Take {{DamageText|1d4|Fire}} damage per turn.
* {{dippable}}: 1d4 Fire
* {{dippable}}: 1d4 Fire
|-
|-
|{{Area|Grease (surface)}} ||
|{{Area|Grease}} ||
* {{Cond|Prone}}
* {{Cond|Prone}}
* {{Cond|Difficult Terrain}}
* {{Cond|Difficult Terrain}}
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* {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn.
* {{Cond|Holy Fire}} - Take {{DamageText|1d4|Radiant}} damage per turn.
|-
|-
|{{Area|Ice (surface)}} ||
|{{Area|Ice}} ||
* {{cond|Prone}}
* {{cond|Prone}}
* {{cond|Difficult Terrain}}
* {{cond|Difficult Terrain}}
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* Explodes when lit by Fire damage, creating a Fire surface
* Explodes when lit by Fire damage, creating a Fire surface
|-
|-
|{{Area|Plant Growth (surface)}} ||
|{{Area|Plant Growth}} ||
* {{cond|Plant Growth}} - Quarters movement speed.
* {{cond|Plant Growth}} - Quarters movement speed.
|-
|-
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* {{Cond|Difficult Terrain: Vines}}
* {{Cond|Difficult Terrain: Vines}}
|-
|-
|{{Area|Simple Toxin (surface)}} ||
|{{Area|Simple Toxin}} ||
* Deals {{DamageText|1d4|Poison}} damage each round.
* Deals {{DamageText|1d4|Poison}} damage each round.
* {{dippable}}: 1d4 Poison
* {{dippable}}: 1d4 Poison
|-
|-
|{{Area|Smokepowder (surface)}} ||
|{{Area|Smokepowder}} ||
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage
* Explodes when lit by Fire damage, creating a Fire surface and dealing {{DamageText|2d6|Fire}} + {{DamageText|2d6|Force}} damage
|-
|-
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* {{Cond|Difficult Terrain}}
* {{Cond|Difficult Terrain}}
|-
|-
|{{Area|Unstable Blood (surface)}} ||
|{{Area|Unstable Blood}} ||
* Explodes when lit by Fire damage, creating a Fire surface
* Explodes when lit by Fire damage, creating a Fire surface
|-
|-
|{{Area|Water (surface)}} ||
|{{Area|Water}} ||
* Turns into Electrified water surface if exposed to Lightning damage
* Turns into Electrified water surface if exposed to Lightning damage
* Turns into Ice surface if exposed to Cold damage  
* Turns into Ice surface if exposed to Cold damage  
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* {{dippable}}: Removes dipped fire or poison damage from other surfaces
* {{dippable}}: Removes dipped fire or poison damage from other surfaces
|-
|-
|{{Area|Web (surface)}} ||
|{{Area|Web}} ||
* {{cond|Enwebbed}}
* {{cond|Enwebbed}}
* {{cond|Difficult Terrain}}
* {{cond|Difficult Terrain}}
|-
|-
|{{Area|Wyvern Poison (surface)}} ||
|{{Area|Wyvern Poison}} ||
* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn.
* {{Cond|Wyvern Toxin}} - Take {{DamageText|1d8|Poison}} per turn.
|}
|}

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