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{{SpellPage | |||
- | | name = Light | ||
| image = Light.webp | |||
| level = cantrip | |||
| school = Evocation | |||
| ritual = | |||
| classes = Bard, Cleric, Sorcerer, Wizard | |||
| class learns at level 1 = Bard, Cleric, Sorcerer, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| races = | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| race learns at level 2 = | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Sorcerer, Magic Initiate: Wizard | |||
| granted by items = Guiding Light | |||
| summary = It makes an object shed light in a small area. | |||
| description = Infuse an object with an aura of light. | |||
| warning = {{Prereq|Only affects one target at a time.}} | |||
| cost = action | |||
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| concentration = | |||
| range = melee | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
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| condition = Light | |||
| condition duration = Until Long Rest | |||
| condition save = Dexterity | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
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| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
* As of Hotfix #11, this spell grants the full Until Long Rest condition duration only when cast on a character. Objects like scenery or gear items lit up while on the ground receive 20 turn condition duration instead. | |||
* When cast on a character, it will apply the effect to their '''active weapon'''. | |||
* Light has two incantations: '''Fiat Lux''', Latin for "let there be light", and '''Sol Invictus''', Latin for "unconquered sun". | |||
| video = | |||
}} | |||
== External links == | |||
* {{FRWiki|Light|long}} | |||
* | |||
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