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Added details on barbed bulrush. Minor formatting. Added sublocation.
DrakeCross22 (talk | contribs) m (Grammar and minor details.) |
DrakeCross22 (talk | contribs) (Added details on barbed bulrush. Minor formatting. Added sublocation.) |
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* Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion. | * Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion. | ||
* Having [[Auntie Ethel]] reveal her true hag form. | * Having [[Auntie Ethel]] reveal her true hag form. | ||
===Spike Traps=== | ===Spike Traps=== | ||
Spread throughout the deeper water are spike traps that when triggered will inflict [[Bleeding (Condition)|Bleeding]] and [[Open Wound (Condition)|Open Wound]] with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to [[Rotting (Condition)|Rotting]] and lastly [[Flesh Rot (Condition)|Flesh Rot]] which have the same saving throw requirements. Activating these traps doesn't remove the illusion on the wetlands. | Spread throughout the deeper water are spike traps that when triggered will inflict {{SmallIcon|Bleeding Condition Icon.webp}} [[Bleeding (Condition)|Bleeding]] and [[Open Wound (Condition)|Open Wound]] with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to [[Rotting (Condition)|Rotting]] and lastly [[Flesh Rot (Condition)|Flesh Rot]] which have the same saving throw requirements. Activating these traps doesn't remove the illusion on the wetlands. | ||
The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a [[Sleight of Hand]] check with a [[Trap Disarm Toolkit]] at a [[Difficulty Class|DC]] 10. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits which are hard to come by for now. | The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a [[Sleight of Hand]] check with a [[Trap Disarm Toolkit]] at a [[Difficulty Class|DC]] 10. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits which are hard to come by for now. | ||
===Barbed Bulrush === | |||
Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a [[Sleight of Hand]] check at [[Difficulty Class|DC]] 10 or risk getting an [[Open Wound (Condition)|Open Wound]] which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all. | |||
== Decrepit Sanctuary == | |||
In the southeastern most corner of the wetlands, there are some close islands that can be hopped across that leads to a secluded island infested with Mud Mephits and Wood Woads. Following the quest [[Investigate Kagha]] will lead you here where evidence of her conspiracy with the Shadow Druids can be discovered. | |||
==Related Quests== | ==Related Quests== | ||
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Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward: | ||
*[[Letter to Kagha]] | *[[Letter to Kagha]] | ||
*[[The Sparkle Hands]] | *{{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]] | ||
== Hidden Treasure == | |||
A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]]. | |||
{{Coords|2|215}} | |||
==Notable NPCs== | ==Notable NPCs== |