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Sunlit Wetlands: Difference between revisions

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927 bytes added ,  5 September 2023
Added details on barbed bulrush. Minor formatting. Added sublocation.
m (Grammar and minor details.)
(Added details on barbed bulrush. Minor formatting. Added sublocation.)
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* Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion.
* Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion.
* Having [[Auntie Ethel]] reveal her true hag form.
* Having [[Auntie Ethel]] reveal her true hag form.
===Barbed Bulrush ===


===Spike Traps===
===Spike Traps===
Spread throughout the deeper water are spike traps that when triggered will inflict [[Bleeding (Condition)|Bleeding]] and [[Open Wound (Condition)|Open Wound]] with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to [[Rotting (Condition)|Rotting]] and lastly [[Flesh Rot (Condition)|Flesh Rot]] which have the same saving throw requirements. Activating these traps doesn't remove the illusion on the wetlands.  
Spread throughout the deeper water are spike traps that when triggered will inflict {{SmallIcon|Bleeding Condition Icon.webp}} [[Bleeding (Condition)|Bleeding]] and [[Open Wound (Condition)|Open Wound]] with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to [[Rotting (Condition)|Rotting]] and lastly [[Flesh Rot (Condition)|Flesh Rot]] which have the same saving throw requirements. Activating these traps doesn't remove the illusion on the wetlands.  


The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a [[Sleight of Hand]] check with a [[Trap Disarm Toolkit]] at a [[Difficulty Class|DC]] 10. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits which are hard to come by for now.
The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a [[Sleight of Hand]] check with a [[Trap Disarm Toolkit]] at a [[Difficulty Class|DC]] 10. Considering how many traps there are, it is better to avoid them by staying away from deep water instead of wasting toolkits which are hard to come by for now.
===Barbed Bulrush ===
Scattered around the wetlands are a bulrushs that hold poisonous apples. When the plants are interacted, the character will automatically do a [[Sleight of Hand]] check at [[Difficulty Class|DC]] 10 or risk getting an [[Open Wound (Condition)|Open Wound]] which can progressively become infected as detailed in the spike traps. It is best to avoid touching these plants as all.
== Decrepit Sanctuary ==
In the southeastern most corner of the wetlands, there are some close islands that can be hopped across that leads to a secluded island infested with Mud Mephits and Wood Woads. Following the quest [[Investigate Kagha]] will lead you here where evidence of her conspiracy with the Shadow Druids can be discovered.


==Related Quests==
==Related Quests==
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Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*[[Letter to Kagha]]
*[[Letter to Kagha]]
*[[The Sparkle Hands]]
*{{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]]
 
== Hidden Treasure ==
A buried chest on the beach just south of the [[Riverside Teahouse]] [[Waypoint]].
{{Coords|2|215}}


==Notable NPCs==
==Notable NPCs==
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