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(This one was complicated... tried to simply the effects as much as I can so that the page is not cluttered with various conditions applied to the target vs. the item vs the caster. AYAYA.) |
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==Description== | ==Description== | ||
Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives [[Disadvantage]]. | Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives [[Disadvantage]]. | ||
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | ||
==Properties== | ==Properties== | ||
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*Metal weapons are dropped if the target fails their initial [[Saving Throw]]. | *Metal weapons are dropped if the target fails their initial [[Saving Throw]]. | ||
*If the target is touching the heated metal item, they receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. | *If the target is touching the heated metal item, they receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. | ||
*Each subsequent turn, the spellcaster can use a{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action}} to deal another {{DamageText|2d8|Fire}} damage, forcing the creature to pass the a [[Saving Throw]] again or | *Each subsequent turn, if the creature is still touching the metal, the spellcaster can use a{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action}} to deal another {{DamageText|2d8|Fire}} damage, forcing the creature to pass the a [[Saving Throw]] again or drop the item (if it is a metal weapon). | ||
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