Guide:The Wizard's hidden subclass: School of Sorcery

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Introduction

Hello my fellow wizard, if you came here you must be interested in the secrets of the arcane, are you not? But before we star anwer me this: how many times have you studied and praticed a spell for hours and hours only for some nobody sorcerer to know the same spell just because I... I don't know... some dragon sneezed a bit too close to him? And they also can do something called "metamagic" to alter his spells at will, something even us mighty wizards can't do... or, better saying, something we couldn't do.

The School of Sorcery

The school of sorcery consists in mixing wizard and sorcerer levels so we can get the best of both classes. The version I call "the classic" of this build consists in 1 wizard/11 sorcerer and that's why I call it "the school of sorcery wizard" the idea is to take utility spells with the sorcerer while you use scrolls to learn wizard spells of higher levels since in Baldur's Gate 3 you can learn any spell if you have the coresponding spell slot.

This leaves a few questions: What about the atributes? You need Inteligence and Charisma for spells right? Well yes... but actually no. Not all spells are created equal and many of the great spells don't even care about spell DC nor spell attack rolls for example Shiel, Magic Missile, Mage Armor, Darkness, Haste, Counterspell even high level ones like Wall of Stone and Globe of Invulnerability. You can have a Spell DC of 26 or 5 these spells will work the same and those are the spells we'll take with the sorcerer levels. The wizard can prepare a number of spells equal to his wizard level plus his inteligence modifier so as long as we have a high enough INT score we'll be able to prepare all the spells we'll need to fill in the gaps in the sorcerer spell list.

The other important question is why is this better than just going sorcerer? It really isn't... at least not the 1 wizard/11 sorcerer spread I mentioned earlier the only spells you get this way that are worth getting are a few the Conjure Elemental ones, Longstrider, Grease(sorcerers can get this one with the draconic subclass), Otiluke's Freezing Sphere, Wall of Ice, Glyph of Warding, Otto's Irresistible Dance, Remove Curse if you don't have a cleric. Not nothing but not really impressive, the more interesting part would be to explore more the "learning" aspect of the wizard.

When multiclassing spellcasters, it is a bit weird to go too far in any of the classes because you miss on the higher levels spells, but since this build only cares about having high level spell slots so the wizard can learn the spells through scrolls, we can weave in more levels from other classes (see what I did there?). What is that? You said you really wanted your wizard to cast Speak with animals? Well take a level in druid, take two while you're at it, wild shape, Healing Word, Goodbery, you can even get Spike Growth, Silence, Blur, Mirror Image you get the point by now. Get as many levels in other spellcasting classes as you want without sacrificing high end spells.

Spell Selection

Interesting spells for some classes you might want to include in your build. Due to the nature of multiclassing you'll have access to higher level spell with the wizard first because of the spell scrolls you learn from, but don't be afraid to take spells you already have from other sources, as it frees wizard spell preparations (wich are very valuable in this build). Note that some of the spells recomended in classes other than yhe wizard might still allow for a Saving Throw, but in those cases the spell should still be useful even if the enemy succeeds, for example Ice Storm creates an ice surface and Hunger of Hadar blinds those inside it.


The Wizard

Level Wizard Spells
1 Disguise Self/ Enhance Leap/ Feather Fall/ Find Familiar/ Fog Cloud/ Grease/ Longstrider/ Mage Armor/ Magic Missile/ Protection From Evil and Good/ Shield/ Sleep/ Tasha's Hideous Laughter/ Thunderwave
2 Cloud of Daggers/ Darkness/ Darkvision/ Detect Thoughts/ Hold Person/ Invisibility/ Knock/ Misty Step/ See Invisibility/ Shatter/ Web
3 Counterspell/ Fear/ Fireball/ Gaseous Form/ Glyph of Warding/ Haste/ Hypnotic Pattern/ Lightning Bolt/ Remove Curse/ Sleet Storm/ Slow
4 Banishment/ Conjure minor Elemental/ Dimension Door/ Evard's Black Tentacles/ Grather Invisibility/ Ice Storm/ Otiluke's Resilient Sphere/ Polimorph/ Wall of Fire
5 Cone of Cold/ Conjure Elemental/ Dominate Person/ Telekinesis/ Wall of Stone
6 Chain Lightning/ Globe of Invulnerability/ Otiluke's Freezing Sphere/ Otto's Irresistible Dance/ Sunbeam/ Wall of Ice

The Sorcerer

Level Sorcerer Spells
1 Disguise Self/ Enhance Leap/ Feather Fall/ Fog Cloud/ Mage Armor/ Magic Missile/ Protection From Evil and Good/ Shield/ Sleep
2 Darkness/ Darkvision/ Detect Thoughts/ Invisibility/ Knock/ Misty Step/ See Invisibility
3 Counterspell/ Gaseous Form/ Haste
4 Dimension Door/ Grather Invisibility/ Ice Storm
5 Wall of Stone
6 Globe of Invulnerability


The Cleric

Level Cleric Spells Domain Spells
Cantrip Guidance/ Resistance
1 Bless/ Create or Destroy Water/ Healing Word/ Protection From Evil and Good/ Sanctuary/ Shield of Faith Sleep (Knowledge)/ Disguise Self(Trikery)
2 Aid/ Calm Emotions/ Lesser Restoration/ Silence Spike Growth (Nature)
3 Animate Dead/ Mass Healing Word/ Remove Curse/ Revivify/ Speak with Dead Plant Growth (Nature)
4 Death Ward/ Freedom of Movement Dimension Door (Trickery)/ Otiluke's Resilient Sphere (Knowledge)/ Ice Storm (Tempest)
5 Dispel Evil and Good/ Greater Restoration Wall of Stone (Nature)
6 Create Undead/ Heal/ Heroes' Feast/ Planar Ally

The Druid

Level Druid Spells Circle Spells
Cantrip Guidance/ Resistance
1 Create or Destroy Water/ Enhance Leap/ Goodberry/ Healing Word/ Longstrider/ Speak With Animals
2 Darkvision/ Lesser Restoration/ Pass Without Trace/ Spike Growth/ Detect Thughts(Spores) Misty Step(Coast/ Underdark)/ Mirror Image(Coast/ Mountain)/ Silence(Desert)/ Blur(Desert)/ Invisibility(Grassland)/ Darkness(Swamp)
3 Plant Growth/ Animate Dead(Spores)/ Gaseous Form(Spores) Haste(Artic/ Grassland)/ Gaseous Form(Underdark)
4 Conjure Minor Elemental/ Conjure Woodland Being/ Freedom of Movoment/ Ice Storm Greater Invisibility(Underdark)
5 Conjure Elemental/ Grater Restoration/ Wall of Stone
6 Heal/ Heroes' Feast/ Wall of Thorns

The Bard

Level Bard Spells Magical Secrets
1 Disguise Self/ Feather Fall/ Healing Word/ Longstrider/ Sleep/ Speak With Animals Armour of Agathys/ Bless/ Sanctuary
2 Calm Emotions/ Detect Thoughts/ Invisibility/ Knock/ Lesses Restoration/ See Invisibility/ Silence
3 Plnd Growth/ Speak With Dead Counterspell/ Haste/ Hunger of Hadar/ Mass Healing Word
4 Dimension Door/ Freedom of Movement/ Greater Invisibility Death Ward
5 Greater Restoration Wall of Stone
6 Otto's Irresistible Dance


Sample Builds

These are a few builds that explore the concept I explained earlier, the order you take levels in doesn't matter too much but I'll make notes when it makes a reasonable diference. I'm also not taking into acount specific items or choices in game in order to keep this spoiler free and also because I don't like the idea of the build railroading the decisions in game, so if you plan on doing those change the build accordingly and if you just happen upon those choices by chance the build will still work just fine.

1 Wizard/ 11 Sorcerer

STR

8
(-1)

DEX

14
(+2)

CON

16
(+3)

INT

16
(+3)

WIS

12
(+1)

CHA

8
(-1)
Level Class Spells Notes
1 Sorcerer 1 Sleep/ Mage Armor
2 Wizard 1/ Sorcerer 1 Grease/ Longstrider/ Sleep/ Magic Missile/ Find Familiar/ Longstrider
3 Wizard 1/ Sorcerer 2
4 Wizard 1/ Sorcerer 3 Hold Person/ Misty Step Careful Spell/ Twinned Spell
5 Wizard 1/ Sorcerer 4 Mage Armor/ Shield 3rd level spell slots

Quickened Spell Feat: +2 INT

6 Wizard 1/ Sorcerer 5
7 Wizard 1/ Sorcerer 6 4th level spell slots
8 Wizard 1/ Sorcerer 7
9 Wizard 1/ Sorcerer 8 5th level spell slots

Feat: +2 INT

10 Wizard 1/ Sorcerer 9
11 Wizard 1/ Sorcerer 10 6th level spell slots

Heightened Spell

12 Wizard 1/ Sorcerer 11



4 Wizard/ 8 Sorcerer

STR

8
(-1)

DEX

14
(+2)

CON

17
(+3)

INT

16
(+3)

WIS

10

CHA

8
(-1)
Level Class Spells Notes
1 Wizard 1 Mage Armor/ Grease/ Sleep/ Shield/ Magic Missile/ Find Familiar
2 Wizard 2 Thunderwave/ Longstrider
3 Wizard 3 Cloud of Daggers/ Web
4 Wizard 4 Hold Person/ Misty Step Feat: Resilient (Constitution)
5 Wizard 4/ Sorcerer 1 Mage Armor/ Shield 3rd level spell slots
6 Wizard 4/ Sorcerer 2 Enhance Leap
7 Wizard 4/ Sorcerer 3 Darkness 4th level spell slots

Distant Spell/ Twinned Spell

8 Wizard 4/ Sorcerer 4 Knock Feat: +2 INT

Quickened Spell

9 Wizard 4/ Sorcerer 5 Haste 5th level spell slots
10 Wizard 4/ Sorcerer 6 Counterspell
11 Wizard 4/ Sorcerer 7 Dimension Door 6th level spell slots
12 Wizard 4/ Sorcerer 8 Misty Step Feat: +2 INT