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SG Fleeing
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Revision as of 21:09, 3 February 2024 by
NatternAlt
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talk
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(Created page with "{{Status group page | description = <onlyinclude></onlyinclude> }}")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
SG_Fleeing
is a
status group
.
List of conditions in SG_Fleeing
[
edit source
]
Condition
Effects
Command: Flee
Has to move as far away from the spellcaster by the fastest available means.
Cannot take
Actions
,
Bonus Actions
, or
Reactions
.
Fearful
Has
Disadvantage
on
Ability Checks
and
Attack rolls
.
It must run from the source of its fear and cannot take any additional actions.
Targets can make a
Saving throw
to shake off this effect if they end their turn out of sight from their source of fear.
Missing Pets
Cannot move.
Affected entities have
Disadvantage
on
Ability Checks
and
Attack rolls
.
Turned
A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
It can't willingly move to a space within
9m / 30ft
of that creature.
It also can't take
Reactions
.
For its
Actions
, it can use only the
Dash
action or try to escape from an effect that prevents it from moving.
The condition ends upon taking damage.