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Fleeing (status group)

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Condition Type Icon.pngSG_Fleeing is a status group. Conditions in this status group cause the affected entity to flee from whomever applied the condition.

List of conditions in SG_Fleeing[edit source]

Condition Effects

Command: FleeCommand: Flee

FearfulFearful

  • Has DisadvantageDisadvantage on Ability Checks and Attack rollAttack rolls.
  • It must run from the source of its fear and cannot take any additional actions.
  • Targets can make a Saving throwSaving throw to shake off this effect if they end their turn out of sight from their source of fear.

Missing PetsMissing Pets

TurnedTurned

  • A turned creature must spend its turns trying to move as far away from the creature which turned it as possible.
  • It cannot willingly move to a space within 9 m / 30 ft of that creature.
  • It also cannot take Reactions.
  • For its Actions, it can use only the Dash Dash action or try to escape from an effect that prevents it from moving.
  • The condition ends upon taking damage.