Status groups

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Status groups are groups a condition may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interactions. For example SG_RemoveOnRespec makes conditions get removed if you respec, while SG_Cursed marks a condition for things like Remove Curse Remove Curse.

Here is a list of all Status Groups. Click the links for their main pages containing all conditions that are part of them and everything that interacts with that status group.

Value Description
SG_None
SG_Condition
SG_Blinded

Status_groups is a status group. This group includes vision-impairing status similar to Blinded Blinded. While blinded by one of these conditions, many reactions will be unavailable such as Opportunity Attack Opportunity Attack, Hellish Rebuke Hellish Rebuke, or Deflect Missiles Deflect Missiles. Creatures who do not rely on vision will generally be immune to all blinding conditions.

Removal

The following items remove all conditions in this status group:

The following spells remove all conditions in this status group:

Immunity

The following items grant immunity to all conditions in this status group:

The following features grant immunity to all conditions in this status group:

The following creatures possess immunity to all conditions in this status group:

List of conditions in Status_groups[edit source]

Condition Effects
None


SG_Charmed
SG_Cursed
SG_Disease
SG_Exhausted
SG_Frightened
SG_Incapacitated
SG_Invisible
SG_Poisoned
SG_Prone
SG_Restrained
SG_Stunned
SG_Unconscious
SG_Surface
SG_Polymorph
SG_Paralyzed
SG_Light
SG_Disguise
SG_Possessed
SG_Petrified
SG_Polymorph_BeastShape
SG_Polymorph_BeastShape_NPC
SG_Poisoned_Story_Removable
SG_Poisoned_Story_Nonremovable
SG_Charmed_Subtle
SG_Helpable_Condition Conditions in SG_Helpable_Condition can be removed by the Help Help action.
SG_Rage
SG_Taunted
SG_Approaching
SG_Dominated
SG_Fleeing
SG_Confused
SG_Mad
SG_DetectThoughts
SG_DifficultTerrain
SG_ScriptedPeaceBehaviour
SG_DropForNonMutingDialog Conditions in SG_DropForNonMutingDialog are temporarily disabled if the character with them is initiated in dialogue.
SG_HexbladeCurse
SG_WeaponCoating
SG_Doppelganger
SG_CanBePickedUp
SG_Drunk
SG_Sleeping
SG_RemoveOnRespec Conditions in SG_RemoveOnRespec are removed if the character they are on is respecced.
SG_Ignore_AOO