Status groups
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This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2024-02-03. If multiple days have passed since, this template should be removed. |
Status groups are groups a condition may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interactions. For example SG_RemoveOnRespec makes conditions get removed if you respec, while SG_Cursed marks a condition for things like .
Here is a list of all Status Groups. Click the links for their main pages containing all conditions that are part of them and everything that interacts with that status group.
Value | Description |
---|---|
SG_None | |
SG_Condition | |
SG_Blinded | |
SG_Charmed | |
SG_Cursed | |
SG_Disease | |
SG_Exhausted | |
SG_Frightened | |
SG_Incapacitated | |
SG_Invisible | |
SG_Poisoned | |
SG_Prone | |
SG_Restrained | |
SG_Stunned | |
SG_Unconscious | |
SG_Surface | |
SG_Polymorph | |
SG_Paralyzed | |
SG_Light | |
SG_Disguise | |
SG_Possessed | |
SG_Petrified | |
SG_Polymorph_BeastShape | |
SG_Polymorph_BeastShape_NPC | |
SG_Poisoned_Story_Removable | |
SG_Poisoned_Story_Nonremovable | |
SG_Charmed_Subtle | |
SG_Helpable_Condition | Conditions in SG_Helpable_Condition can be removed by the | action.
SG_Rage | |
SG_Taunted | |
SG_Approaching | |
SG_Dominated | |
SG_Fleeing | |
SG_Confused | |
SG_Mad | |
SG_DetectThoughts | |
SG_DifficultTerrain | |
SG_ScriptedPeaceBehaviour | |
SG_DropForNonMutingDialog | Conditions in SG_DropForNonMutingDialog are temporarily disabled if the character with them is initiated in dialogue. |
SG_HexbladeCurse | |
SG_WeaponCoating | |
SG_Doppelganger | |
SG_CanBePickedUp | |
SG_Drunk | |
SG_Sleeping | |
SG_RemoveOnRespec | Conditions in SG_RemoveOnRespec are removed if the character they are on is respecced. |
SG_Ignore_AOO |