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Status groups
Status groups are groups a condition may belong to. Status groups can define certain behavior for the conditions or simply be used as markers for interactions. For example SG_RemoveOnRespec makes conditions get removed if you respec, while SG_Cursed marks a condition for things like Remove Curse.
Here is a list of all Status Groups. Click the links for their main pages containing all conditions that are part of them and everything that interacts with that status group.
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This group includes vision-impairing status similar to Blinded. While blinded by one of these conditions, many reactions will be unavailable such as Opportunity Attack, Hellish Rebuke, or Deflect Missiles. Creatures who do not rely on vision will generally be immune to all blinding conditions. |
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Conditions in this group are mental effects that influence how affected creatures act. The most severe of these conditions cause affected creatures to be completely controlled another creature. |
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It is a group of magical conditions that hinder or harm during combat. |
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Conditions in this status group affect the entities' movement speed. |
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Conditions in this status group affect the entities' movement speed. |
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Diseases are often mundane in nature and can be cured on their own, or with the help of various potions and healing abilities. |
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Conditions in this status group generally grant control of the affected entity to whoever applied the condition. |
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Conditions in this status group are temporarily disabled if the character with them is initiated in dialogue. |
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Conditions in this status group cause the affected entity to flee from whomever applied the condition. |
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Frightened is the representative condition for the type. Conditions that inflict Frightened generally have the following effects:
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Conditions in this status group can be removed by the action. |
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This status group includes any condition that can alter or prevent the actions a character normally has available to them. |
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Conditions in this group incapacitate affected creatures through petrification. |
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Poisoned is the representative condition for the type. |
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is the representative condition for the type. This status group usually contains conditions that transform's the affected entities' body or shape. |
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Conditions that knock you prone, usually , have the following effects:
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Conditions in this status group are removed if the character they are on is respecced. |
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This group encompasses conditions which physically impair a creature's movement. |
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Conditions in this group generally prevent affected creatures from taking any type of actions. |
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