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Pillar of Souls

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Pillar of Souls is an environmental object in the House of Hope in Act Three.

During the battle against Raphael, four Pillars surround the room, granting him bonuses for his condition Soul Pillar Proximity (Condition).

For each pillar in play, his attacks deal an additional 1~12 Fire damage, and add +3 to his Dexterity checks and saving throws. Raphael can also gain 3~18 Healing per active pillar with the action Consume Souls.


The pillars are weak to Bludgeoning and Force damage.

When a pillar takes Radiant damage it becomes affected by Thwarted Consumption Thwarted Consumption for a turn.

Conditions

Soul Pillar: Activated

  • Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls.

Thwarted Consumption

  • Raphael cannot consume a soul from this Pillar because it recently took Radiant damage or had its souls dispersed by other means.