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Rupturing

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Revision as of 21:05, 4 October 2024 by NtCarlson (talk | contribs) (Corrected inaccurate in-game tooltip)
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Rupturing is a passive feature that causes a target to take damage whenever they move.[See: Bugs]

Description

On a hit, the target becomes Ruptured Ruptured for 3 turns.

Condition: Ruptured

Ruptured Ruptured

Duration: 3 turns

  • Take 1d4Damage TypesPiercing when moving. Each time you move, reduce the condition duration by 1.

How to learn

Granted by the weapons:

Bugs

  • The in-game description says the target has a DC 13  Constitution saving throw to avoid the Ruptured effect. However, this is not true and the condition will always be applied.