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Ansur/Combat

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< Ansur
Revision as of 01:39, 15 October 2023 by ArcaneFocus (talk | contribs) (→‎Spells and Abilities: "like a main action" because I prefer that wording more. More additional formatting suggestions.)
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Character portrait by Edward Vanderghote
This page focuses on Ansur's behavior during combat encounters.

This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.

Spells and Abilities

Common

This section briefly describes useful information about the "common" abilities available to Ansur, but is more about specifying how Ansur uses them than it is about explaining the ability.

Fly

Main Page: Fly Ansur uses this ability to move around the map.


Lightning Breath

DC 17  Dexterity saving throw to halve damage and avoid being Shocked (Condition).

D6 Lightning.png 12d6 (12~72) Damage TypesLightning


Multiattack
  • Main Page: Multiattack
  • Ansur uses this ability like a main action.

Attack roll: +13

D8 Slashing.png 4d8 + 7 (11~39) Damage TypesSlashing
D8 Slashing.png 3d8 + 7 (10~31) Damage TypesSlashing
D4 Lightning.png 6d4 (6~24) Damage TypesLightning

 Range: 4 m / 13 ft


Slam
  • Main Page: Slam
  • Ansur typically uses this ability as an Opportunity Attack.

Attack roll: +13

D8 Bludgeoning.png 6d8 + 7 (13~55) Damage TypesBludgeoning

 Range: 4 m / 13 ft


Notable or Unique

Draconic Wrath

  • Ansur gains this condition at the start of each round.
  • While this status is active, he will use Lightning Breath on the first creature attacking him, despire the tooltip say he would use Fire Breath instead.

Gather Power

  • Ansur applies the Condition of Hoarding Energy to himself for 2 Turns.
  • While this status is active, he takes no other actions and his animations have him flying in the air above his position.
  • He gains resistance to all damage type.
  • He can still be attacked while in this state.
  • Unconfirmed if there is any means of interrupting or cancelling this state.

Stormheart Nova

  • Ansur uses this ability when Hoarding Energy wears off.
  • All creatures and destructible objects are hit for 18d10 Lightning Damage, and...
  • Ansur summons a total of five "Lightning Strike" entities into the initiative order. After all of these entities resolve their turns, another set of five Lightning Strikes will be added into the turn order after Ansur.
  • Local visual effects will change; it will start to rain and there will be frequent lightning flashes. The rain is superficial and does not cause entities to become "Wet."

Conditions

This information is not specified on Ansur's Examine page, but has resulted from contributor testing.

Immunities

Immunities include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can still go in this section, but please provide more detail about what combat actions are prevented.

Ansur is immune to all of the following Conditions:

  • Command
  • Dazed
  • Frightened
  • Hypnotised
  • Prone
  • Sleeping
  • Tasha's Hideous Laughter
  • Is marked as an "Invalid Target" when attempting to use the melee ability Backbreaker, for reasons unknown.

Vulnerabilities

Vulnerabilities include specific named Conditions that can be afflicted onto this character, even if the chance of successfully afflicting this condition on the character is really, really low.

Ansur can be affected by all of the following Conditions:

  • Bane
  • Blinded
  • Compelled to Duel
  • Entangled
  • Mental Fatigue
  • Shredded Armour
  • Silenced
  • Stunned
  • Open Hand Technique: Staggered
  • Moonlight Butterflies