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Umbral Tremor
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Umbral Tremors are environmental entities found in Act Two.
Involvement[edit | edit source]
These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.
Attacks and abilities[edit | edit source]
Tactics[edit | edit source]
- NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
- One umbral tremor is an exception, the Deep Umbral Tremor, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's Outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
- Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it may be worthwhile to exhaust them instead of closing them prematurely.
- Each Umbral Tremor (except the Deep Umbral Tremor) can summon at most 3 Dark Justiciars before disappearing.
Categories:
- Resistant to Non-Magical Bludgeoning
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to all Acid
- Resistant to all Cold
- Resistant to all Fire
- Immune to all Necrotic
- Immune to all Poison
- Immune to all Psychic
- Immune to all Thunder
- Vulnerable to Radiant
- Pages with hp but no tactician hp
- Pages with hp but no explorer hp
- Environmental objects