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| ''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''
| | #REDIRECT [[Abilities]] |
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| [[Category:Gameplay Mechanics]]
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| An '''Ability Score Modifier''' is a [[Die Rolls|Die Roll]] modifier based on an [[Ability Score]] of a creature. It can affect every type of roll. Depending on the Ability Score in question, it can be shortened to Strength Modifier, Dexterity Modifier, Constitution Modifier, and so on.
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| == When it's applied ==
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| === Attack Roll ===
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| During [[Attack Roll]]s with [[Weapons]], the attacking creature's Strength or Dexterity will be used to determine the Modifier. See the linked Attack Roll and Weapon pages for details.
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| For a spell that uses an Attack Roll, the Ability Score to be used depends on the [[Class]] of the creature casting the spell. For example, a Wizard uses Intelligence, a Cleric uses Wisdom, and a Sorcerer uses Charisma. See the Attack Roll page for details.
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| === Damage Roll ===
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| For [[Damage Roll]]s made with [[Weapons]], the exact same rules apply as for the Attack Roll.
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| For spells, the Ability Score Modifier is normally not used, though there are exceptions. For example, the class feature [[Eldritch Invocation|Agonising Blast]] allows a [[Warlock]] to add their Charisma Modifier to the damage of [[Eldritch Blast]]; and the spell [[Shillelagh]] imbues a weapon with magic, such that it benefits from the wielder's Wisdom Modifier.
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| === Saving Throw ===
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| Each [[Saving Throw]] is tied to a certain [[Ability Score]], which determines its type, such as Strength Saving Throw, Dexterity Saving Throw, and so on, which determines the Ability Score Modifier that will be used.
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| === Ability Check ===
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| The [[Ability Check]] is similar to the Saving Throw in that it's categorized based on the [[Ability Score]] used. (The clue is in the name.)
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| A special type of Ability Check is the Skill Check, where a specific skill like Athletics, Perception, Sleight of Hand, etc. is used, but each Skill maps one to one to a corresponding Ability Score, so the Ability Score Modifier still applies. For example, Athletics is based on Strength, whereas Sleight of Hand is based on Dexterity.
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| == Value ==
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| Following is the table for the Ability Score Modifier value based on how high the corresponding Ability Score of a creature is:
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| {{AbilityScoreModifierTable}}
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