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| {{PageSeo | | {{PageSeo |
| | description = Abjuration School is a subclass of Wizard. | | | description = Abjuration School is a subclass of Wizard. |
| | image = Abjuration School Subclass Icon.png | | | image = Class Wizard Abjuration Badge Icon.png |
| }} | | }} |
| {{Quote|Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.}} | | {{SubclassQuote|quote=Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.|image=Class Wizard Abjuration Badge Icon.png}} |
| | '''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from harm. They also have the ability to reduce the amount of [[damage]] dealt to them on subsequent turns whenever they cast an [[Abjuration spells|Abjuration spell]]. |
| [[Category:Subclasses]] | | [[Category:Subclasses]] |
| [[File:Abjuration School Subclass Icon.png|frameless|upright=1.5|left]] '''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an Abjuration spell.
| | == Subclass features == |
| {{clear}} | | {{SubclassNote|Wizard}} |
| == Subclass Features ==
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| === Level 2 ===
| | {{Level header|2}} |
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| * '''Abjuration Savant:''' Halves the cost to learn [[:Category:Abjuration Spells|Abjuration spells]] from [[Scrolls]]. Learning these spells will only cost <code>25gp</code> per spell level.
| | ; Abjuration Savant |
| * [[File:Arcane Ward Icon 64px.png|frameless|upright=0.1|Arcane Ward]] '''Arcane Ward:''' Once per day, when you cast an Abjuration spell of 1st level or higher, you can use a strand of the Spell's magic to create a magical ward that lasts until your next [[Long Rest]].
| | : Halves the cost to learn [[Abjuration spells]] from [[Scrolls]]. Learning these spells will only cost '''{{gold|25}}''' per spell level. |
| ** The ward has a maximum of <code>(2 × Wizard Level) + Intelligence Modifier [[Hit Points#Temporary Hit Points|<span style="color:mediumturquoise">Temporary Hit Points</span>]]</code> and absorbs all damage done to you. When it is reduced to 0 [[Hit Points]], you take the remaining damage, but the magic remains.
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| ** Whenever you cast an Abjuration spell of 1st level or higher, the ward regains a number of [[Hit Points#Temporary Hit Points|<span style="color:mediumturquoise">Temporary Hit Points</span>]] equal to twice the level of the spell.
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| === Level 6 === | | ; {{SAI|Arcane Ward|w=40}} |
| | : The residual magic of your spells forms a [[Arcane Ward (Condition)|ward]] around you that protects you from harm. |
| | : Each time you cast an [[Abjuration spells|Abjuration spell]], the intensity of the ward increases by the amount of the spell's Level, up to a maximum of '''2x''' your [[Wizard]] level. |
| | : Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by '''1'''. |
| | : After each [[Long Rest]], the ward's intensity resets, and becomes the same as your [[Wizard]] level. |
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| * [[File:PassiveFeature_ProjectedWard.png|64x64|frameless|upright=0.1|Projected Ward]] '''Projected Ward:''' As a reaction, when a nearby ally takes damage you can sacrifice your '''Arcane Ward''' to reduce the damage they take.
| | {{Level header|6}} |
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| === Level 10 === | | ; {{SAI|Projected Ward|w=40}} |
| | : As a [[Reaction (Resource)|reaction]], when a nearby ally takes damage you can sacrifice your '''[[Arcane Ward]]''' to reduce the damage they take, and its intensity reduces by '''1'''. |
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| * [[File:PassiveFeature_ImprovedAbjuration.png|64x64|frameless|upright=0.1|Improved Abjuration]] '''Improved Abjuration:''' Each time you take a [[Short Rest]] the intensity of your '''Arcane Ward''' increases by an amount equal to your Wizard level.
| | {{Level header|10}} |
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| == Notes and Trivia == | | ; {{SAI|Improved Abjuration|w=40}} |
| * The implementation of '''Arcane Ward''' using the [[Hit Points#Temporary Hit Points|<span style="color:#33cccc">Temporary Hit Points</span>]] Mechanic is [[D&D 5e Rule Changes|different from that of DnD 5E]]:
| | : Each time you take a [[Short Rest]] the intensity of your '''[[Arcane Ward]]''' increases by an amount equal to your [[Wizard]] level. |
| ** In 5E, the HP provided by arcane ward is considered it's own HP pool, and does not interfere with Temporary Hit Points. Meaning, A wizard could, for example, cast False Life, before or after gaining Arcane Ward. And benefit from both effects.
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| ** In 5E, the fact that Arcane Ward is its own HP pool also means the wizard would not need to do a saving throw to maintain concentration, if the ward absorbed all damage. In cases where the damage goes through, the challenge of such a saving throw is likewise diminished due to the reduced "actual" damage taken.
| | {{WizardNavbox}} |