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[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] | ||
{{Advantage}} and {{Disadvantage}} are a gameplay mechanic that can greatly affect the success of dice rolls. They can apply to [[Attack Roll]]s, [[Saving Throw]]s, and [[Ability Check]]s, but not to [[Damage Roll]]s. | |||
== Advantage == | == Advantage == | ||
When you roll with | When you roll with {{Advantage}}, you perform the roll twice, and use the '''higher''' result. You can only have Advantage once, in other words, you never roll more than twice due to Advantage. | ||
Example: You roll two {{D20}} for an Attack Roll, because you have Advantage. The results are 16 and 4. Your effective result is 16. | Example: You roll two {{D20}} for an Attack Roll, because you have Advantage. The results are 16 and 4. Your effective result is 16. | ||
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== Disadvantage == | == Disadvantage == | ||
When you roll with | When you roll with {{Disadvantage}}, you perform the roll twice, and use the '''lower''' result. You can only have Disadvantage once, in other words, you never roll more than twice due to Disadvantage. | ||
Example: You roll two {{D20}} for an Attack Roll, because you have Disadvantage. The results are 16 and 4. Your effective result is 4. | Example: You roll two {{D20}} for an Attack Roll, because you have Disadvantage. The results are 16 and 4. Your effective result is 4. |