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{{SpellPage
'''Animal Friendship''' is a Enchantment '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to magically charm an animal and make it becomes non-hostile toward the casters.
| name = Animal Friendship
| image = Animal Friendship.webp
| level = 1
| school = Enchantment
| classes = Bard, Druid, Ranger
| class learns at level 1 = Bard, Druid, Nature Domain:Domain Spell
| class learns at level 2 = Ranger
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid
| granted by items = Beastmaster's Chain
| summary = This spell charms a beast and convinces it you mean no harm.
| description = Convince a beast not to attack you.
| warning = {{Prereq|The creature must have an [[Intelligence]] of 3 or less.}}<br>{{Prereq|Condition ends early if you or an ally hurts the target.}}<br>{{Prereq|In higher difficulty modes, the target might become hostile when the spell ends.}}
| cost = action, spell1
| save = WIS
| range = ranged
| condition = Charmed
| condition duration = 10
| condition save = WIS
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =
}}


== External Links ==
[[Category:Spells]][[Category:Level 1 Spells]]
* {{FRWiki|Animal friendship|long}}
 
[[File:Animal Friendship Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Charm a beast and convince it you mean no harm. Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast. Once the spell ends, the creature knows it was Charmed and might attack the spellcaster."''</div>
----
<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Slot Icon.png|frameless|25px]] '''Level 1 Spell Slot'''</div>
----
| Range = 18m / 60ft
| School = Enchantment
| Saving Throw = [[Wisdom]]
| Concentration = None
| Condition = [[Condition#Charmed|Charmed]]
| Duration = 10 turns
| Class = [[Bard]], [[Druid]], [[Ranger]]
}}]]
 
== Description ==
Charm a beast and convince it you mean no harm.
 
Prerequisite: the beast cannot have an intelligence of 4 or higher. The spell ends if you or one of your companions harms the beast.
 
Once the spell ends, the creature knows it was Charmed and might attack the spellcaster.
 
== Properties ==
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Slot Icon.png|frameless|25px]] Level 1 Spell Slot}}
 
''Available to level 1 [[Bard]], [[Druid]], and level 2 [[Ranger]].''
 
* Prerequisite: {{C|[[File:Prerequisite Icon.png|frameless|upright=0.1]] The beast's intelligence score cannot be 4 or higher.}}
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
 
{| role="presentation" class="wikitable"
| <strong>[[File:Charmed Condition Icon 3.png|frameless|upright=0.12]] Charmed</strong>
|-
| {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
* Can't attack spellcaster.
* Spellcaster has [[Advantage]] on Charisma [[Checks]].
|}
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