The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 18: | Line 18: | ||
{{SAI|Unarmoured Defence (Barbarian)}}: | {{SAI|Unarmoured Defence (Barbarian)}}: | ||
: {{InfoBlob|10 + Constitution | : {{InfoBlob|10 + Constitution modifier† + Dexterity modifier + shield bonus + other bonuses and penalties}} | ||
{{SAI|Unarmoured Defence (Monk)}}: | {{SAI|Unarmoured Defence (Monk)}}: | ||
: {{InfoBlob|10 + Wisdom | : {{InfoBlob|10 + Wisdom modifier† + Dexterity modifier + other bonuses and penalties}} | ||
== Mathematics== | == Mathematics== | ||
Armour Class becomes more useful the greater it is – the difference in effectiveness between 20 and 19 AC is {{em|greater}} than the difference in effectiveness between | Armour Class becomes more useful the greater it is – the difference in effectiveness between 20 and 19 AC is {{em|greater}} than the difference in effectiveness between 15 and 14. | ||
To illustrate this, if a defender has 15 AC and 10 HP, and the attacker has +5 (50% chance to hit) to attack rolls, and deals 2 damage per attack, the defender would on average survive for 10 turns. | To illustrate this, if a defender has 15 AC and 10 HP, and the attacker has +5 (50% chance to hit) to attack rolls, and deals 2 damage per attack, the defender would on average survive for 10 turns. |