Editing Armour Class
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[[Category:Gameplay Mechanics]] | |||
'''Armour Class''' ('''AC''') is | '''Armour Class''' (or '''AC''') is what protects a creature from being hit by attacks. Increasing your {{ArmourClass}} makes it more difficult for enemies to hit you. AC can be increased by equipping [[Armour]] and [[Shields]] or by selecting certain [[Feats]] when leveling up. | ||
* Determining your base Armour Class: <code>10 (Natural Armour Class) + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> | |||
** The AC bonus from your Dexterity Modifier may be capped when wearing heavier types of [[Armour]]. | |||
* In order to successfully hit an enemy, your [[Attack Roll]] must have a number ''equal to'' or ''greater than'' than the number of the target's Armour Class. | |||
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The AC bonus from Dexterity | |||
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