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After entering the cave, a gnome greets the party, stating the boss hasn't forgotten what they did for him at Moonrise Towers. Wulbren {{Coords|-258|-1084}} can be found in the southwestern room, along with [[Barcus Wroot|Barcus]], if he survived. Wulbren states that the city has gone to hell and that the [[Gondian]]s are responsible for it. They created the [[Steel Watcher|Steel Watchers]] who are guarding the city. Refusing to go along with Wulbren's plan earns the [[Inspiration|Inspirational Event]] '''Keeping Your Hands Clean''' ([[Folk Hero]] background). Afterwards, the party can speak to Wulbren again to accept the plan and receive the {{ItemIcon|name=Runepowder Bomb|size=20|show_name=1|show_rarity=1}}.
After entering the cave, a gnome greets the party, stating the boss hasn't forgotten what they did for him at Moonrise Towers. Wulbren {{Coords|-258|-1084}} can be found in the southwestern room, along with [[Barcus Wroot|Barcus]], if he survived. Wulbren states that the city has gone to hell and that the [[Gondian]]s are responsible for it. They created the [[Steel Watcher|Steel Watchers]] who are guarding the city. Refusing to go along with Wulbren's plan earns the [[Inspiration|Inspirational Event]] '''Keeping Your Hands Clean''' ([[Folk Hero]] background). Afterwards, the party can speak to Wulbren again to accept the plan and receive the {{ItemIcon|name=Runepowder Bomb|size=20|show_name=1|show_rarity=1}}.


===Investigating the Steel Watch Foundry ===
===Investigating the [[Steel Watch Foundry]]===
[[File:Foundry Roof Hatch.jpg|thumb|The Steel Watch Roof has an entrance.]]
[[File:Foundry Roof Hatch.jpg|thumb|The Steel Watch Roof has an entrance.]]
The [[Steel Watch Foundry]] is in the southwestern corner of the [[Lower City]], near the [[Grey Harbour|Grey Harbour Waypoint]]. There are multiple ways into the Foundry - including lockpicking (DC 20) the iron gates {{coords|-234|-181}}, entering a vent in [[Wild Shape]] form {{coords|-246|-126}}, or flying onto the roof and jumping down from an open hatch {{coords|-295|-135}}.
The Foundry is in the southwestern corner of the [[Lower City]], near the [[Grey Harbour|Grey Harbour Waypoint]]. There are multiple ways into the Foundry - including lockpicking (DC 20) the iron gates (X:-234, Y:-181), entering a vent in [[Wild Shape]] form (X:-246, Y:-126), or flying onto the roof and jumping down from an open hatch (X:-295, Y:-135).


There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and door while the Watcher is on the western side.
There are two Steel Watchers guarding the front entrance - one which patrols the front and western side of the building, and another which stays on the western side near the loading dock. The Steel Watcher patrolling the front can easily be avoided by lockpicking the front gate and door while the Watcher is on the western side.


===The Gondian's plight===
===The Gondian's Plight===
[[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]]
[[File:Prinskis Motivation.jpg|thumb|Prinski's Motivation Sequence and the Motivators allow the Banites to control the Gondians.]]
Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the cultists and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:
Once the Foundry has been entered, a cutscene plays, revealing that the Gondians are being forced to work by Banite cultists, under threat of explosive collars and their families being murdered. If the party approaches, the Banites move to attack the cultists and bid the Gondians to aid them. It is possible to convince the Gondians to help fight back:
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In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the [[Steel Watch Titan]], a level 12 enemy, and three level 11 [[Hellfire Watcher|Hellfire Watchers]]. These must be dealt with to gain access to the Neurociter which controls the Foundry. The Titan will drop the legendary longbow {{ItemIcon|name=Gontr Mael|size=20|show_name=1|show_rarity=1}}. After the fight, the party can use the code gained from Zanner or plant the Runepowder Bomb. The fight can be skipped entirely by using [[Invisibility]] to walk past the Steel Watchers and interact with the Neurociter.
In order to get to the console to disable the Steel Watch and destroy the Foundry, the party must defeat the [[Steel Watch Titan]], a level 12 enemy, and three level 11 [[Hellfire Watcher|Hellfire Watchers]]. These must be dealt with to gain access to the Neurociter which controls the Foundry. The Titan will drop the legendary longbow {{ItemIcon|name=Gontr Mael|size=20|show_name=1|show_rarity=1}}. After the fight, the party can use the code gained from Zanner or plant the Runepowder Bomb. The fight can be skipped entirely by using [[Invisibility]] to walk past the Steel Watchers and interact with the Neurociter.


===The Ironhands arrive===
===The Ironhands Arrive===
[[File:Wulbren Gondian Confrontation.jpg|thumb|Wulbren and the Ironhands arrive to take down the Gondians.]]
[[File:Wulbren Gondian Confrontation.jpg|thumb|Wulbren and the Ironhands arrive to take down the Gondians.]]
The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. Wulbren states that any Gondians must be killed, as they are a threat to Baldur's Gate. If Barcus is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands.  
The Ironhand Gnomes appear once the Foundry explodes to confront any surviving Gondians and congratulate the party. Wulbren states that any Gondians must be killed, as they are a threat to Baldur's Gate. If Barcus is alive, he interjects that the Gondians are no threat and that Wulbren has been a negative influence on the Ironhands.  
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If none of the hostages were saved from the Iron Throne, Wulbren points out the dead bodies floating in the harbour. If the party had previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically.
If none of the hostages were saved from the Iron Throne, Wulbren points out the dead bodies floating in the harbour. If the party had previously told Zanner that they survived, he and the Gondians become hostile and attack the party automatically.


==Quest rewards==
==Quest Rewards==
* {{MdRarityItem|Gontr Mael}} - a legendary weapon dropped by the Steel Watch Titan
*[[Gontr Mael]] - a legendary weapon dropped by the Steel Watch Titan
*A new ally for [[Gather Your Allies]] - potentially both the Ironhand Gnomes and the Gondians, or one or the other.
*A new ally for [[Gather Your Allies]] - potentially both the Ironhand Gnomes and the Gondians, or one or the other.


{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
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