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| effects = * {{Armour Class}} increased to 16. | | effects = * {{Armour Class}} increased to 16. | ||
| notes = * If your Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source. | | notes = * If your Armour Class is lower than 16, Barkskin changes your base Armour Class to 16 with no other bonuses allowed from any source. | ||
* {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore | * {{Cond|Mage Armour}}, {{SAI|Draconic Resilience}}, {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}} and {{Cond|Barkskin}} all change your base armour class and therefore does not stack. | ||
** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}. | ** If you have multiple of these you will only get the benefit of the one that gives the most {{Armour Class}}. | ||
* Barkskin can work while in {{SAI|Wild Shape}}. | * Barkskin can work while in {{SAI|Wild Shape}}. |