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Short AND Long rest implies you need both before you get back the superiority die. Reworded it for clarity.
(Use Template:Level_header for class/subclass progression level headers) |
m (Short AND Long rest implies you need both before you get back the superiority die. Reworded it for clarity.) |
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; {{R|supdie|forceplural=yes}}: 4 | ; {{R|supdie|forceplural=yes}}: 4 | ||
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]]. | : Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]]. | ||
; [[Manoeuvres]] | ; [[Manoeuvres]] | ||
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:: {{Table list| | :: {{Table list| | ||
::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn. | ::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn. | ||
::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8| | ::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly forces the target to drop the weapons they are holding. | ||
::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target. | ::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target. | ||
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round. | ::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round. | ||
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition {{DamageText|1d8| | ::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition {{DamageText|1d8|Weapon}} damage. | ||
::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8| | ::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature. | ||
::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8| | ::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. | ||
::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8| | ::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly {{Cond|Frightened|Frightens}} the target. | ||
::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]]. | ::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]]. | ||
::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8| | ::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly pushes the target back 4.5m. | ||
::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve. | ::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve. | ||
::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8| | ::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Weapon}} damage. | ||
::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage. | ::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage. | ||
::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8| | ::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller. | ||
}} | }} | ||