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| level = cantrip | | level = cantrip | ||
| school = Abjuration | | school = Abjuration | ||
| ritual = | |||
| classes = Bard, Sorcerer, Wizard, Warlock, Eldritch Knight, Arcane Trickster | | classes = Bard, Sorcerer, Wizard, Warlock, Eldritch Knight, Arcane Trickster | ||
| class learns at level 1 = Bard, Sorcerer, Wizard, Warlock, Eldritch Knight, Arcane Trickster | |||
| class learns at level 2 = | |||
| races = High Elf, High Half-Elf | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| race learns at level 2 = | |||
| summary = It allows spellcasters to become more resilient against physical damage. | | summary = It allows spellcasters to become more resilient against physical damage. | ||
| description = The caster gains | | description = The caster gains [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|Resistance]] against {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks for two turns. Damage of these types is halved. | ||
| action type = action | | action type = action | ||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| concentration = | |||
| range = self | | range = self | ||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Blade Ward | | condition = Blade Ward | ||
| condition duration = 2 | | condition duration = 2 | ||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
}} | }} |