Bonespike Helmet: Difference between revisions

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(Created page with "{{EquipmentPage <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | image = | description = Bonespike Helmet is a Helmet that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take 2-8 psychic damage. They receive half damage upon a successful roll. | quote = The tibia of a storm giant was ground and chiselled and reworked till it...")
 
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| type = Helmet
| type = Helmet
| proficiency = None
| proficiency = None
| armour class = None
| armour class =  
| armour class bonus = None
| armour class bonus =  
| stealth disadvantage =  
| stealth disadvantage =  
| enchantment =  
| enchantment =  
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| weight lb = 0.5
| weight lb = 0.5
| price = 450
| price = 450
| special = <!-- List of special features, bonuses, or abilities granted by the item. --> Fury In The Marrow: When you Rage, hostile creatures in a 3m radius must succeed a Wisdom Saving Throw or take 2-8 Psychic damage. The targets receive half damage on a save.
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->  
Fury In The Marrow: When you Rage, hostile creatures in a 3m radius must succeed a Wisdom Saving Throw or take 2-8 Psychic damage. The targets receive half damage on a save.
Intimidation +2
Intimidation +2
| where to find =
| where to find =
}}
}}

Revision as of 16:49, 11 August 2023

Bonespike Helmet is a Helmet that when the wearer Rages, all hostile creatures within a 3m radius must roll a wisdom saving throw, if they do not succeed this roll then they take 2-8 psychic damage. They receive half damage upon a successful roll.

Description Icon.png
The tibia of a storm giant was ground and chiselled and reworked till it became this helm. The wearer can actually smell summer tempest clouds like maroon-dark dread while wearing the helm.

Properties

Special

The wearer of this item gains: Fury In The Marrow: When you Rage, hostile creatures in a 3m radius must succeed a Wisdom Saving Throw or take 2-8 Psychic damage. The targets receive half damage on a save.

Intimidation +2