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{{SpellPage
{{SpellPage
| name = Create Water
| name = Create Water
| image = Create Water.webp
| image = Create Water Icon.png
| level = 1
| level = 1
| school = Transmutation
| school = Transmutation
| summary = This spell is a variant of {{SAI|Create or Destroy Water}} that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become {{Cond|Wet}}.
| classes = Cleric, Druid, Storm Sorcery
| description = Call forth rain. It extinguishes exposed flames and forms a {{Area|Water (surface)}} surface.
| class learns at level 1 = Cleric, Druid
| cost = action, spell1
| class learns at level 6 = Storm Sorcery
| summary = This spell is a variant of [[Create or Destroy Water]] that allows spellcasters to conjure an area of water that rain from thin air and forms a water surface. Creatures standing in the area when the spell is cast will become [[Wet (Condition)|Wet]].
| description = Call forth rain. It extinguishes exposed flames and forms a [[Water Surface]].
| action type = action
| range m = 9
| range m = 9
| range ft = 30
| range ft = 30
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| condition = Wet
| condition = Wet
| condition duration = 3
| condition duration = 3
| variant of = Create or Destroy Water
| area category = surface
| area shape = Radius
| area range m = 2
| area range ft = 5
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =  
| notes = Also granted by {{SmallIcon|Rain Dancer Staff Icon.png}} [[Rain Dancer]].
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Create water|long}}
* {{FRWiki|Create water|long}}
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