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|four=Aylin/Cut content | |four=Aylin/Cut content | ||
|four-name=Nightsong | |four-name=Nightsong | ||
}} | }}[[File:Early_Chosen.png|Early models of the Chosen|thumb]] | ||
''Baldur's Gate 3'' had a long development cycle with many features that were '''cut or unimplemented''', and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore {{em|not canon}} to the events of the game. | ''Baldur's Gate 3'' had a long development cycle with many features that were '''cut or unimplemented''', and in some cases implemented differently than it was originally conceived. Most of the contents detailed in this article are therefore {{em|not canon}} to the events of the game. | ||
== Removed content == | == Removed content == | ||
A significant amount of content was removed or reimagined during [[Early Access]] or at an earlier stage of development. | A significant amount of content was removed or reimagined during [[Early Access]] or at an earlier stage of development. | ||
[[File:Helia Model.png|100px|Helia|right]] | |||
=== Helia === | === Helia === | ||
{{main|Helia}} | {{main|Helia}} | ||
[[Helia]] was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially | [[Helia]] was datamined during Early Access as a potential origin. Little is known about her, as she has never been officially confirmed, but the datamined content suggests she might have been intended to be a werewolf [[bard]]. | ||
=== Rurik === | === Rurik === | ||
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=== Cut items === | === Cut items === | ||
* {{RarityItem|The Blade of Frontiers' Eye}} - was [[Wyll]]'s starting eye item. During Early Access, the eyes were an equippable item along with {{RarityItem|Volo's Ersatz Eye}}. | * {{RarityItem|The Blade of Frontiers' Eye}} - was [[Wyll]]'s starting eye item. During Early Access, the eyes were an equippable item along with {{RarityItem|Volo's Ersatz Eye}}. | ||
* Belts - during Early Access there was a slot for belts on the left side of the equipment doll in the inventory screen. Although there were no belts in the game to obtain, there was at least one non-magical belt in the game files. In the release version of the game there isn't a slot for belts anymore. | |||
=== The world map === | === The world map === | ||
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BG3 Map.webp|Digital Deluxe Map | BG3 Map.webp|Digital Deluxe Map | ||
</gallery> | </gallery> | ||
===Thralls saving the Mindflayer=== | |||
In the [[Ravaged Beach]] there is a dying mindflayer. During Early Access, it wasn't alone, as there were a few enthralled fishermen trying to rescue it with one of them thinking it's his daughter. {{cite web | |||
|work = YouTube Video | |||
|author = Shirrako | |||
|date = | |||
|url = https://youtu.be/TVw1GDlTq8U?si=_seGLKe1TSiJXFbo&t=3624 | |||
|title = Walkthrough Part 1 - Prologue (Early Access): 1:00:24}} They will initiate combat if you fail Persuasion check. | |||
== Redesigned content == | == Redesigned content == | ||
A significant amount of content was changed during development. | A significant amount of content was changed during development. | ||
=== Minsc === | === Minsc === | ||
[[Minsc]] may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of [[Guex]] talking with Minsc and mentioning an attack [[Boo|hamster]].{{cite web | [[Minsc]] may have at some point been intended to be an origin character available as early as Act One, with datamined dialogue in the Druid Grove of [[Guex]] talking with Minsc and mentioning an attack [[Boo|hamster]].{{cite web | ||
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*** {{dopt|[Unknown dialogue branch]}} | *** {{dopt|[Unknown dialogue branch]}} | ||
** {{dopt|'''Minsc:''' Spineless exuses! Cowardice is the manure from which evil grows!}} | ** {{dopt|'''Minsc:''' Spineless exuses! Cowardice is the manure from which evil grows!}} | ||
*** {{dopt|'''Guex:''' Spineless? Well, I'll show you! Brace and | *** {{dopt|'''Guex:''' Spineless? Well, I'll show you! Brace and step swivel swing! Yes! <...>}} | ||
*** {{dcond|{{Approval|Wyll|+1}} {{Approval|Laezel|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}}}} | *** {{dcond|{{Approval|Wyll|+1}} {{Approval|Laezel|+1}} {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}}}} | ||
** {{dopt|'''Minsc:''' ''Leave''}} | ** {{dopt|'''Minsc:''' ''Leave''}} | ||
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|date = | |date = | ||
|url = https://www.youtube.com/watch?v=1LWTytZcsWk | |url = https://www.youtube.com/watch?v=1LWTytZcsWk | ||
|title = Dreams Baldur's Gate 3 | |title = Dreams Baldur's Gate 3 Early Access}} | ||
The Dream Visitor would also attempt to seduce the player character. It is likely, the song ''Down by the River'' was originally based on these interactions as the Dreams took place by the river and the song asks the player to stay there in the dream with them forever (''Don't wake me up, Just leave me there dreaming''). | The Dream Visitor would also attempt to seduce the player character. It is likely, the song ''Down by the River'' was originally based on these interactions as the Dreams took place by the river and the song asks the player to stay there in the dream with them forever (''Don't wake me up, Just leave me there dreaming''). | ||
<gallery heights="200px"> | <gallery heights="200px"> | ||
Early_Access_Daisy.webp|''Tell me. Who do you dream of at night?'' - Narrator | |||
Daisy 1.webp|Waking up in a dream<ref>https://www.youtube.com/watch?v=n6b4ov51sFg</ref> | Daisy 1.webp|Waking up in a dream<ref>https://www.youtube.com/watch?v=n6b4ov51sFg</ref> | ||
Daisy 2.webp|Watching Baldur's Gate burn<ref>https://www.youtube.com/watch?v=1LWTytZcsWk</ref></gallery> | Daisy 2.webp|Watching Baldur's Gate burn<ref>https://www.youtube.com/watch?v=1LWTytZcsWk</ref></gallery> | ||
[[File:Nightsong EA.png|100px|right]] | |||
=== Nightsong === | === Nightsong === | ||
{{main|Aylin/Cut content}} | {{main|Aylin/Cut content}} | ||
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|url = https://www.reddit.com/r/BaldursGate3/comments/qxfczx/minor_and_major_act1_datamining_spoilers/ | |url = https://www.reddit.com/r/BaldursGate3/comments/qxfczx/minor_and_major_act1_datamining_spoilers/ | ||
|title = **MINOR AND MAJOR ACT1 DATAMINING SPOILERS**}} | |title = **MINOR AND MAJOR ACT1 DATAMINING SPOILERS**}} | ||
===Nose of the Nautiloid=== | |||
An entire area of the [[Nautiloid]] ship in the [[Prologue]] was cut. This scene comes right after a slightly different imp battle{{cite web | |||
|work = YouTube Video | |||
|author = Shirrako | |||
|date = | |||
|url = https://youtu.be/TVw1GDlTq8U?si=m-15ml7gQbADD7G1&t=1565 | |||
|title = Walkthrough Part 1 - Prologue (Early Access): 26:05}} and provides a roundabout way to get to Shadowheart's room. It was available in Early Access but was eventually cut likely to shorten the Prologue chapter to enhance replayability. | |||
A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route.{{cite web | |||
|work = YouTube Video | |||
|author = Shirrako | |||
|date = | |||
|url = https://youtu.be/TVw1GDlTq8U?si=wZKRyfk3DNXGQx8K&t=1840 | |||
|title = Walkthrough Part 1 - Prologue (Early Access): 30:40}} | |||
[[File:Prologue-05.jpg|thumb|right|Nose of the Nautiloid]] | |||
[[File:Prologue-06.jpg|thumb|right|The path forward]] | |||
* Various dead lesser imps and thralls can be looted around this whole area for minor riches and equipment, including a [[Studded Shield]]. One incinerated dead thrall all the way towards the nose of the ship has a Potion of Poison Resistance (where the "1" is marked on the map). You just have to jump over some fire to reach the body. She also holds on to yet another brain in a jar, and this one is called [[Our Mind]]. | |||
* Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid, from either side. An intellect devourer will tell you that you must go to the helm of the ship to provide assistance. You can choose to attack, but the ensuing fight may actually prove difficult as there are also two lively thralls here maintaining some cannons. If you want to kill them for the little XP you will get, ranged sneak attacks might be the best option. | |||
* There are also two lesser imps towards the south here having some sort of argument, one of them already wounded. Just use some ranged attacks on them and you can easily finish them off. There's a [[Battleaxe]] lying on the ground here. | |||
Talking to some of the dying Enthralled Cultists on the ground around this area can give you a little insight on how they think. One will talk about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attack the thralls. Another will speak as if he's talking to his mother, saying that he's tired and wants to go to sleep early. Although talking to them reveals, rather tragically, that the thralls are just poor, regular humans under mind control, you can nevertheless finish them off for some very minor gold and XP (They are about to die anyway, might as well put them to rest). | |||
The path forward is back into the Nautiloid via a corridor to our north, stretching east. There's a mucous membrane you just need to attack to break through, and then a door leading into the next major room. | |||
=== Illithid powers === | === Illithid powers === | ||
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! style="width: 280px;" | How to Obtain | ! style="width: 280px;" | How to Obtain | ||
|- | |- | ||
| {{ | | {{SAI|Endless Rage|w=40}} || style="text-align:center;" | [[Barbarian]] || While [[Rage|Raging]], deal an additional {{DamageColor|Physical|1d4}} damage with weapon attacks, but receive {{DamageText|1d4|Psychic}} damage each turn. Prevents [[Rage]] from ending early. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Stage Fright|w=40}} || style="text-align:center;" | [[Bard]] || Drown your enemies in an overwhelming fear of failure. They receive {{Disadvantage}} on [[Attack Rolls]] and take {{DamageText|2d6|Psychic}} damage each time they miss an [[Attack Roll]]. Ends when they hit with an [[Attack Roll]]. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Survival Instinct|w=40}} || style="text-align:center;" | [[Cleric]] || Infuse a creature with psionic force. If it reaches 0 HP, it regains {{DamageColor|Healing|3d4}} HP instead of falling Unconscious. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Aberrant Shape|w=40}} || style="text-align:center;" | [[Druid]] || Magically assume the shape of an Intellect Devourer that can deal {{DamageColor|Psychic|Psychic}} damage. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Psionic Pull|w=40}} || style="text-align:center;" | [[Fighter]] || Pull a creature or object toward you. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Fracture Psyche|w=40}} || style="text-align:center;" | [[Paladin]] || Invade a target's mind and disrupt its defenses (Reduces target's {{ArmourClass}} by 1). || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Force Tunnel|w=40}} || style="text-align:center;" | [[Ranger]] || Charge forward and push all objects and creatures in your path away from you. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Inkblot|w=40}} || style="text-align:center;" | [[Rogue]] || Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are [[Heavily Obscured]] and [[Conditions#Blinded|Blinded]]. Creatures cannot make ranged attacks into or out of the darkness. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Horrific Visage|w=40}} || style="text-align:center;" | [[Sorcerer]] || Release the eldritch magic within you and terrify a creature with your twisted powers. Regain 2 Sorcery Points and potentially deal {{DamageText|1d4|Psychic}} damage per turn for 3 turns. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Supernatural Attraction|w=40}} || style="text-align:center;" | [[Warlock]] || You are part of a greater whole. Concentrate on your connection to teleport to another tadpole-infected creature. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Reflective Shell|w=40}} || style="text-align:center;" | [[Wizard]] || A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Does not affect creatures that don't rely on sight or that can see through illusions. || Succeed on 3 Illithid Wisdom [[Skill Check]]s, then rest until you receive a dream cutscene. | ||
|- | |- | ||
| {{ | | {{SAI|Repulsor|w=40}} || style="text-align:center;" | All Classes || Channel the power of the Absolute, knocking back all creatures and objects and dealing {{DamageText|2d6|Force}} damage. || [[Help Omeluum investigate the parasite]] | ||
|} | |} | ||
== Unimplemented spells == | == Unimplemented spells == | ||
[[File:Magic Jar Icon.webp|right|100px]] | |||
{{main|Unimplemented spells}} | {{main|Unimplemented spells}} | ||
Many spells were never fully implemented in the game, but remnants of them remain in the game files. | Many spells were never fully implemented in the game, but remnants of them remain in the game files. |