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edits→Changed feats: Discussion on GWM had swapped the tabletop vs. BG3 versions
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* [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3. | * [[Durable]] heals all hit points on a short rest, rather than simply implementing a minimum heal based on your {{Ability|Constitution}} modifier. This is due to the lack of a Hit Dice mechanic in BG3. | ||
* [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item. | * [[Elemental Adept]] ignores the requirement to be a spellcaster. Non-spellcasters with this feat gain its benefits when casting a spell from a scroll or other item. | ||
* [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus | * [[Great Weapon Master]]'s ability to take an attack penalty in exchange for a damage bonus applies to any melee weapon wielded with two hands (including versatile weapons when using both hands), and is not limited to only weapons with the "heavy" property. | ||
* [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks. | * [[Heavy Armour Master]]'s damage reduction applies to all non-magical damage, not just bludgeoning, piercing, and slashing damage from non-magical attacks. | ||
* [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]] | * [[Lucky (feat)|Lucky]]'s luck points give {{Advantage}} before an attack roll, ability check, or saving throw, which has implications on mechanics such as the [[Rogue]]'s [[Sneak Attack]] | ||
** In 5e, Lucky does not use Advantage before the roll; it allows you to choose to spend a luck point after the roll, but before the outcome is determined, to roll an additional {{D20}} and choose which roll to use. | ** In 5e, Lucky does not use Advantage before the roll; it allows you to choose to spend a luck point after the roll, but before the outcome is determined, to roll an additional {{D20}} and choose which roll to use. | ||
* [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and [[War Caster]] can cast [[Shocking Grasp]] as a reaction to someone else casting a spell nearby. | * [[Mage Slayer]] allows using your reaction to make an attack of any kind against a creature casting a spell within melee range, not just a melee weapon attack. For instance, a character with both this and [[War Caster]] can cast [[Shocking Grasp]] as a reaction to someone else casting a spell nearby. | ||
* [[Magic Initiate: Cleric]] has an unlisted feature that increases the maximum Dexterity bonus applied to AC when wearing medium armor from +2 to +3, as with the [[Medium Armour Master]] feat. It is not clear whether this is intentional, as it is not mentioned in the in-game description and is not part of the feat in 5e. | |||
** This does ''not'' remove {{Disadvantage}} on [[Stealth]] checks while wearing medium armour the way Medium Armour Master does. | |||
** The other class versions of Magic Initiate are unchanged. | |||
* [[Medium Armour Master]] sets the cap on the Dexterity modifier added to medium armour AC to +3 as in 5e, but this overrides the properties of certain types of magical armour (e.g. [[Armour of Agility]]) that entirely remove the cap and allow the ''full'' Dexterity modifier to be added. As such, taking this feat actually ''decreases'' the AC of such armour if the wearer's Dexterity is at least 18. This is not generally considered the intent of the 5e feat when combined with similar 5e magic items such as Serpent Scale Armour. | |||
* [[Ritual Caster]] has several changes: | * [[Ritual Caster]] has several changes: | ||
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* [[Heavily Armoured]] | * [[Heavily Armoured]] | ||
* [[Lightly Armoured]] | * [[Lightly Armoured]] | ||
* [[Magic Initiate]] | * [[Magic Initiate]] class versions other than Cleric | ||
* [[Martial Adept]] | * [[Martial Adept]] | ||
** The list of selectable [[Battle Master#Manoeuvres|Manoeuvres]] is limited to those available in BG3. | ** The list of selectable [[Battle Master#Manoeuvres|Manoeuvres]] is limited to those available in BG3. | ||
* [[Mobile]] | * [[Mobile]] | ||
* [[Moderately Armoured]] | * [[Moderately Armoured]] |