Editing Damage
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{{hatnote|For a comprehensive overview of the game's damage calculations, see [[Damage mechanics]].}} | {{hatnote|For a comprehensive overview of the game's damage calculations, see [[Damage mechanics]].}} | ||
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[[File:1d4 + 1d6 Poison.png|right]] | [[File:1d4 + 1d6 Poison.png|right]] | ||
'''Damage''' is a number that represents how deadly a threat is. When a [[creatures|creature]] ''takes damage'', they subtract that amount of damage from their current amount of [[hit points]]. | '''Damage''' is a number that represents how deadly a threat is. When a [[creatures|creature]] ''takes damage'', they subtract that amount of damage from their current amount of [[hit points]]. | ||
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== A bit of mathematics == | == A bit of mathematics == | ||
Note that due to the mathematics of dice rolls, the difference between, say, 1d8 and 2d4 is more than just the higher minimum value of 2 on the 2d4 roll. With the d8, you have an equal chance of getting, say, a 5 and an 8.Β On the other hand, the 2d4 roll is statistically more likely to lead to a total value of 5, than a total value of 8. This is most easily explained with a table of all possible outcomes: | Note that due to the mathematics of dice rolls, the difference between, say, 1d8 and 2d4 is more than just the higher minimum value of 2 on the 2d4 roll. With the d8, you have an equal chance of getting, say, a 5 and an 8.Β On the other hand, the 2d4 roll is statistically more likely to lead to a total value of 5, than a total value of 8. This is most easily explained with a table of all possible outcomes: | ||
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